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Glossary

Keywords

Name Description
Bury Move an ability to the bottom of its hero's deck.
Crowd Control Freeze, Stun, Knockback, Disrupt, Taunt, Slow, Root, Confuse
Disrupt Causes Channeled abilities to be returned to the top their affected hero's deck.
Reveal Reveal an ability's details and position for the rest of the game.
Hide Hide an ability's details and position until it is Revealed.
Surface Move an ability to the top of its hero's deck.

Status Effects

Name Description
Bleeding Lose 1 Life at the start of turn and after playing an attack. Lasts 3 turns and stacks up to 3 times.
Burning Lose 1 Life at the start of turn. Lasts 3 turns and stacks up to 3 times.
Confused Abilities are played as if they had the reverse threat of the hero's stance.
Enraged Gain 1 Damage and lose 1 Defense. Lasts 3 turns and stacks up to 3 times.
Frozen Cannot play abilities, draw them, or progress their cooldowns.
Hastened Draw 1 additional ability at the start of turn.
Invulnerable Prevent all Damage and Life loss.
Protected Prevent the effects of the next incoming enemy ability.
Poisoned Permanently lose 1 Life at the start of turn. Lasts 3 turns and stacks up to 3 times.
Rooted Abilities played are neither aggressive nor defensive. The effects of the next incoming Knockback are prevented and remove Rooted instead.
Slowed Draw 1 less ability at the start of turn.
Stealthed Cannot be targeted by enemies. Abilities are played as if they had Reach. Playing an attack or losing Life removes Stealthed.
Stunned Cannot play abilities.
Taunted Can not target other enemies. Abilities are played as if they had Reach.
Tenacious Cannot be affected by incoming Crowd Control Effects.

Ability Effects

Name Description
Bleed Damage causes affected heroes to become Bleeding.
Burn Damage causes affected heroes to become Burning.
Channel Process at the start of next turn. Cannot play additional abilities while Channeling.
Combo Does not count towards the turn ability limit.
Consume Remove from the battle when played.
Confuse Damage causes affected heroes to become Confused.
Disrupt Damage causes affected heroes to Surface their incoming Channeled abilities and ends their active enchantments.
Empower Restore 1 Power.
Enchantment Attempt to Repeat the effects at the start of each upkeep.
Enrage Become Enraged.
Freeze Damage causes affected heroes and to become Frozen.
Haste Become Hastened.
Innate Surface this ability at the start of battle.
Invulnerable Become Invulnerable.
Knockback Damage Disrupts affected hero's Channeled abilities and causes them to become defensive.
Lifesteal Damage restores Life to the hero..
Pierce Ignore Defense and Protected.
Poison Damage causes affected heroes to become Poisoned.
Protect Become Protected.
Reach Can target defensive enemies.
Repeat Can be played an additional time.
Root Damage causes affected heroes to become Rooted.
Slow Damage causes affected heroes to become Slowed.
Stealth Become Stealthed.
Stun Damage causes affected heroes to become Stunned.
Tenacity Become Tenacious.
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