/
ConcurrentQueue.h
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/
ConcurrentQueue.h
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/*
* Copyright (c) 2016, Stefan Johnson
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CommonC_ConcurrentQueue_h
#define CommonC_ConcurrentQueue_h
/*
Lock-free FIFO queue implementation: https://people.csail.mit.edu/edya/publications/OptimisticFIFOQueue-journal.pdf
Allows for many producer-consumer access.
*/
#include <CommonC/Base.h>
#include <CommonC/Container.h>
#include <CommonC/Ownership.h>
#include <CommonC/Allocator.h>
#include <CommonC/ConcurrentGarbageCollector.h>
typedef struct {
struct CCConcurrentQueueNode *node;
uint32_t tag;
} CCConcurrentQueuePointer;
typedef struct CCConcurrentQueueNode {
_Atomic(CCConcurrentQueuePointer) next;
_Atomic(CCConcurrentQueuePointer) prev;
} CCConcurrentQueueNode;
typedef struct {
CCConcurrentQueueNode node;
uint8_t data[];
} CCConcurrentQueueNodeData;
/*!
* @brief The concurrent queue.
* @description Allows @b CCRetain.
*/
typedef struct CCConcurrentQueueInfo *CCConcurrentQueue;
CC_CONTAINER_DECLARE_PRESET_1(CCConcurrentQueue);
/*!
* @define CC_CONCURRENT_QUEUE_DECLARE
* @abstract Convenient macro to define a @b CCConcurrentQueue type that can be referenced by @b CCConcurrentQueue.
* @param element The element type.
*/
#define CC_CONCURRENT_QUEUE_DECLARE(element) CC_CONTAINER_DECLARE(CCConcurrentQueue, element)
/*!
* @define CC_CONCURRENT_QUEUE
* @abstract Convenient macro to define an explicitly typed @b CCConcurrentQueue.
* @param element The element type.
*/
#define CC_CONCURRENT_QUEUE(element) CC_CONTAINER(CCConcurrentQueue, element)
/*!
* @define CCConcurrentQueue
* @abstract Convenient macro to define an explicitly typed @b CCConcurrentQueue.
* @description In the case that this macro is conflicting with the standalone @b CCConcurrentQueue type, simply
* undefine it and redefine it back to @b CC_CONCURRENT_QUEUE.
*
* @param element The element type.
*/
#define CCConcurrentQueue(element) CC_CONCURRENT_QUEUE(element)
#pragma mark - Creation / Destruction
/*!
* @brief Allocate and initialize a new node.
* @param Allocator The allocator to be used for the allocation.
* @param Size The size of the data.
* @param Data The data to initialize the node with. May be NULL.
* @return A pointer to the created node containing the data (if not NULL), or NULL on failure.
* Must be destroyed to free the memory.
*/
CC_NEW CCConcurrentQueueNode *CCConcurrentQueueCreateNode(CCAllocatorType Allocator, size_t Size, const void *Data);
/*!
* @brief Destroy the node.
* @param Node The node to be destroyed.
*/
void CCConcurrentQueueDestroyNode(CCConcurrentQueueNode *CC_DESTROY(Node));
/*!
* @brief Create a concurrent FIFO queue.
* @description This queue allows for many producer-consumer access. It will retain a reference
* to the last remaining node. To free up that node the queue must be destroyed.
*
* @param Allocator The allocator to be used for the allocation.
* @param GC The garbage collector to be used in this queue.
* @return A FIFO queue, or NULL on failure. Must be destroyed to free the memory.
*/
CC_NEW CCConcurrentQueue CCConcurrentQueueCreate(CCAllocatorType Allocator, CCConcurrentGarbageCollector CC_OWN(GC));
/*!
* @brief Destroy a queue.
* @param Queue The queue to be destroyed.
*/
void CCConcurrentQueueDestroy(CCConcurrentQueue CC_DESTROY(Queue));
#pragma mark - Enqueue/Dequeue
/*!
* @brief Push the node to the end of the queue.
* @param Queue The queue to have the node added to.
* @param Node The node to be added to the queue.
*/
void CCConcurrentQueuePush(CCConcurrentQueue Queue, CCConcurrentQueueNode *CC_OWN(Node));
/*!
* @brief Pop the node at the start of the queue.
* @param Queue The queue to have the node removed from.
* @result The node removed from the queue, or NULL if empty. Must be destroyed to
* free the memory.
*/
CC_NEW CCConcurrentQueueNode *CCConcurrentQueuePop(CCConcurrentQueue Queue);
#pragma mark - Query
/*!
* @brief Get a pointer to the data in the node.
* @param Node The node to get the data of.
* @return A pointer to the data it contains.
*/
static inline void *CCConcurrentQueueGetNodeData(CCConcurrentQueueNode *Node);
#pragma mark -
static inline void *CCConcurrentQueueGetNodeData(CCConcurrentQueueNode *Node)
{
/*
Strange bug in either xcode or clang, preventing this from working. It is causing the behaviour:
offsetof(CCConcurrentQueueNodeData, data) != ((CCConcurrentQueueNodeData*)NULL)->data
*/
return (void*)Node + offsetof(CCConcurrentQueueNodeData, data); //((CCConcurrentQueueNodeData*)Node)->data;
}
#endif