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Sprite Atlas functionality for tilesets ignores filter settings #138

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darkerbit opened this issue May 24, 2020 · 1 comment
Open

Sprite Atlas functionality for tilesets ignores filter settings #138

darkerbit opened this issue May 24, 2020 · 1 comment

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@darkerbit
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When Sprite Atlas is turned on for a .tsx tileset, the generated textures seem to ignore the original sprite's filter settings.

Without Sprite Atlas:

withoutatlas

With Sprite Atlas:

withatlas

@darkerbit
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To clarify, I mean SuperTiled2Unity's automated Sprite Atlas generation.

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