Seasons7/cocos2d-extensions
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
master
Could not load branches
Nothing to show
Could not load tags
Nothing to show
{{ refName }}
default
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code
-
Clone
Use Git or checkout with SVN using the web URL.
Work fast with our official CLI. Learn more about the CLI.
- Open with GitHub Desktop
- Download ZIP
Sign In Required
Please sign in to use Codespaces.
Launching GitHub Desktop
If nothing happens, download GitHub Desktop and try again.
Launching GitHub Desktop
If nothing happens, download GitHub Desktop and try again.
Launching Xcode
If nothing happens, download Xcode and try again.
Launching Visual Studio Code
Your codespace will open once ready.
There was a problem preparing your codespace, please try again.
cocos2d-extensions made by Seasons - CCBumper - CCResourceAsyncLoader CCBumper is simple splash logo animation. For example:CCBumperCrossFade >>>> ======================================================= Usage: AppDelegate.m // only this code. easy! [[CCDirector sharedDirector] replaceScene:[CCBumperCrossFade scene]]; ======================================================= @implementation CCBumperCrossFade + (CCScene *) scene { return [CCBumperCrossFade scene:@"Bumper.png"]; } - (void) onEnter { // Next SceneChange settings CCSendMessages *message = [CCSendMessages actionWithTarget:[CCDirector sharedDirector]]; CCTransitionCrossFade *crossFade = [CCTransitionCrossFade transitionWithDuration:1.0 scene:[CCBumperTest scene]]; [[CCDirector sharedDirector] replaceScene:crossFade]; // Create Action const float fadeDuration = 3.0; CCSequence *seq = [CCSequence actions:[CCDelayTime actionWithDuration:fadeDuration],message, nil]; [self runAction:seq]; [super onEnter]; } @end <<<< CCResouceAsyncLoader is simple and easy class to asynchronous load your resources. >>>> -(id) init { if( (self=[super init])) { // CCResourceAsyncLoader setup loader = [CCResourceAsyncLoader loaderWithCount:[resourceNames count]]; loader.tag = kTag_CCRAL_Test_Loader; // you can get loader class in other selector. // regist load resource file for (NSString *path in resourceNames) { [loader addLoadAsyncTexture:path message:message]; } // execute loader [self addChild:loader]; } return self; } - (void) loadComplete { // You can get loader by CCNode tag. CCNode *obj = [self getChildByTag:kTag_CCRAL_Test_Loader]; NSAssert([obj isKindOfClass:[CCResourceAsyncLoader class]],@"Not CCResourceAsyncLoader"); CCResourceAsyncLoader *loader = (CCResourceAsyncLoader *)obj; /****************************************************/ /* [Important] Decrement resource count. */ loader.resourceCount--; /****************************************************/ // Load Complete!! if( loader.resourceCount == 0 ) { /* write next scene jump code */ /* for example CCSendMessages *message = [CCSendMessages actionWithTarget:[CCDirector sharedDirector]]; // to Next Scene Action [[message addMessage] replaceScene:[CCTransitionCrossFade transitionWithDuration:1.0 scene:[CCResourceAsyncLoaderTest scene]]]; [self runAction:message]; */ } /* Update progress bar or message!! */ /* write code here */ } <<<<
About
cocos2d-extensions Seasons
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published