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Errors after assembly reload #2
Comments
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Hi! I answered you on the forums because I saw it there first. Best to continue to discuss this problem here though:) |
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Ok, just tested in new 5.4, I indeed get these errors you mentioned there. I'm onto it:) |
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Apparently it is caused by an overreaction of unity again. Basically they have decided do throw an error when an object's state is checked outside of the main thread, because it is not save. And the Callback OnAfterDesierialize seems to run on a seperate thread. I'm trying to look for a solution, but checking for null is such a basic operation you should not be forced to try finding a workaround for:/ |
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Just came back to check 5.6, actually I got different errors now that are more like what you described. Can't tell anymore what errors I was getting back then, but the current ones were actually easy to fix:) |
Hi! First of all let me thank you for solving such a pain as unity's Undo system.
But I've got errors after assembly reload.
How to reproduce:
Regards,
Mikhail
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