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CHANGELOG | ||
================== | ||
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## v2.2.0 ## | ||
- [H3DAPI](#h3dapi-2-2-) | ||
- [H3DUtil](#h3dutil-1-2-) | ||
- [HAPI](#hapi-1-2-) | ||
- [H3DPhysics](#h3dphysics-1-2-) | ||
- [MedX3D](#medx3d-1-3-) | ||
- [UI](#ui-2-2-) | ||
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### H3DAPI (2.2) ### | ||
#### Changes for version 2.2 of H3DAPI: #### | ||
- Added functionality for more convenient Import/Export use of Inlined files. | ||
- Added a node clone function. Exposed in python. | ||
- Some DynamicTransform now only updates when value actually change. | ||
- MField::insert() functions fixes to take const_iterator. | ||
- Fix so that ImportLibrary supports specification of several optional paths to | ||
a library in the url field | ||
- Many CMake updates to handle configuration settings for building with various | ||
compilers. | ||
- New stereo formats, HDMI_FRAME_PACKED_720P and HDMI_FRAME_PACKED_1080P | ||
and NVIDIA_3DVISION | ||
- Added support for tesselation shaders. | ||
- Added Testsuit (well first version) which can be used to detemine if | ||
rendering with vertex buffer objects is faster for a specific system. | ||
- Added support for giving inline scripts as CDATA for xml files. | ||
- TwoSidedMaterial::backTransparency is now properly used. | ||
- Fixed bug in CoordinateDeformer. It was always deforming for device 0. | ||
- Fixed issue with obtaining wrong ResourceResolver instance. | ||
- Added force and torque limits to haptics devices. | ||
- Added program settings functionality. | ||
- VRML parser updates to work properly with DEF/USE. | ||
- A DeformableShape instances first occurance in scene graph detemines its deformation. | ||
- deviceInfo field common for all force effects. It is now a MFInt32. | ||
- New base class H3DSingleTextureNode for texture nodes which specify a texture using a | ||
single texture id. | ||
- Fixed use of wrong coordinate system in ProximitySensor. | ||
- Proper implementation of calibration field in PhantomDevice. | ||
- Extrusion updates to comply with latest spec. | ||
- H3DViewer navigation keyboard short-cut now need Alt button pressed. | ||
- Support for including dynamic fields in writeNodeToX3D functions. | ||
- Updates for better support of the X3D proto system. | ||
- H-anim X3D component support. | ||
- Fixed variuos bugs with textures. | ||
- Added generated shader nodes framework. | ||
- Updates to make it easier to configure correct stereo for head mounted displays. | ||
- Support for float internal texture formats. | ||
- Support for full screen anti-aliasing. | ||
- UnityBuild option for users that frequently recompile the API and want to save time. | ||
- H3DViewer use wxWidgets 2.9 and wxPropertyGrid feature. | ||
- 64 bit builds of external libraries. | ||
- DEF is no longer an alternative to moduleName for a PythonScript. | ||
- Documentation now contains a page listing all nodes and their fields. | ||
- Memory leak fixes. | ||
- Support for rendering using vertex buffer object of nodes IndexedTriangleSet, Sphere, Cylinder, | ||
ElevationGrid and SuperShape. | ||
- Fixes to stereo modes HORIZONTAL_INTERLACED, VERTICAL_INTERLACED and VERTICAL_INTERLACED_GREEN_SHIFT. | ||
- Tangent space normal maps in PhongShader node and automatic tangent vertex attribute | ||
generation for IndexedTriangleSet/IndexedFaceSet. | ||
- Support for haptics devices from Haption (VirtuoseDevice). | ||
- PythonScript cleanup on destruction fixes. | ||
- h3dload.ini is now stored in users location if user do not have access rights to | ||
write to default location. | ||
- GraphicsCachingOptions is now named GraphicsOptions. | ||
- X3DPointingDeviceSensor updates to comply with X3D specification. | ||
Also fixed other errors with X3DPointingDeviceSensors. | ||
- Added support for geometry shaders. | ||
- Fixed maxDistance issues with HapticLayeredGroup. | ||
- SpiderMonkey updates. That is much better ECMAscript support. | ||
- ToggleGroup and Clipplane can now be set to work per haptics device. | ||
- Fix bugs with dual windows navigation | ||
- Several new x3d example files to cover all nodes. | ||
- Updates to get correct default headlight in stereo rendering. | ||
- Updates to Shadow geometries and shadows can be done by shaders. | ||
- Several updates to multiPassTransparency. | ||
- Added resolveURLAsFolder functionality | ||
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New H3D nodes: | ||
- ComposedGeneratedShader | ||
- EntactDevice | ||
- EnvironmentMapShader | ||
- FrameBufferTextureGenerator | ||
- FullScreenRectangle | ||
- GeneralDirectionalLight | ||
- GeneralPointLight | ||
- GeneralSpotlight | ||
- GeneratedTexture | ||
- GeneratedTexture3D | ||
- GraphicsHardwareInfo | ||
- HAnimDisplacer | ||
- HAnimHumanoid | ||
- HAnimJoint | ||
- HAnimSegment | ||
- HAnimSite | ||
- LayeredRenderer | ||
- MLHIDevice | ||
- MultiDeviceSurface | ||
- MultiRenderTargetShader | ||
- NormalShader | ||
- PhongShader | ||
- RenderTargetSelectGroup | ||
- RotationalSpringEffect | ||
- ShaderCombiner | ||
- ShadowTransform | ||
- VirtuoseDevice | ||
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Fields added to existing nodes: | ||
- ClipPlane - hapticsOnDevice | ||
- ComposedShader - transparencyDetectMode | ||
- CoordinateDeformer - deviceAlgorithm | ||
- FakeHapticsDevice - deviceName | ||
- ForceField - torque | ||
- GlobalSettings - x3dROUTESendsEvent, loadTexturesInThread, renderMode | ||
- GraphicsOptions - useDefaultShadows, defaultShadowDarkness, preferVertexBufferObject, defaultShadowGeometryAlgorithm | ||
- H3DHapticsDevice - forceLimit, torqueLimit | ||
- H3DWindowNode - clipDistances | ||
- Inline - importMode, traverseOn | ||
- NavigationInfo - nearVisibilityLimit | ||
- OrthoViewpoint - retainAspectRatio | ||
- PhantomDevice - motorTemperatures | ||
- RenderProperties - alphaFunc, alphaFuncValue, blendFuncSrcFactorRGB, | ||
- blendFuncSrcFactorAlpha, blendFuncDstFactorRGB, | ||
- blendFuncDstFactorAlpha, blendEquationRGB, | ||
- blendEquationAlpha, blendColor | ||
- RuspiniRenderer - alwaysFollowSurface | ||
- SpringEffect - damping, positionInterpolation, interpolatedPosition | ||
- ToggleGroup - hapticsOnDevice | ||
- TransformInfo - outputGLMatrices, glModelViewMatrix, glModelViewMatrixInverse, | ||
- glProjectionMatrix, glProjectionMatrixInverse | ||
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Deprecated nodes: | ||
- GraphicsCachingOptions | ||
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New python functionality: | ||
- Python created thread can run without H3D python code being run. | ||
- Copy constructors to H3DInterface.Vec classes. | ||
- new python functions: | ||
- throwQuitAPIException | ||
- getTopLevelFields | ||
- createNode | ||
- getNrHapticsDevices | ||
- getHapticsDevice | ||
- getNamedNode | ||
- TimerCallback.removeCallback | ||
- Field.getAccessType | ||
- MField.size | ||
- Node.clone | ||
- Python doxygen documentation added. | ||
- New constructor for Matrix4f/4d to construct matrix given | ||
translation, rotation and scale. | ||
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Compatability issues: | ||
- If deviceInfo field of force effect is not explicitly set then a force effect | ||
will now affect all connected devices and not just the first one. In python | ||
deviceInfo must be set using a list (SFInt32 -> MFInt32). | ||
- preRender/postRender C++ functions must be updated due to change of handling | ||
OpenGL attribute stack (it is quite small). | ||
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### H3DUtil (1.2)### | ||
- CMake updates to configure build for MinGW toolchain. | ||
- New constructors to Matrix4f(d) to construct matrix from position, | ||
rotation and scale parameters. | ||
- Fixes to make a proper debian package. | ||
- New constructors for 4 component constructs to use their 3 component version | ||
plus a single value for the 4th component. | ||
- Fixed bugs with Dicom image loading. | ||
- Fixed a bug in assignment operator of AutoRefVector that would cause a crash | ||
if NULL was added to the vector . | ||
- Fixed a bug that could result in thread locking when a PeriodicThread was | ||
destructed. | ||
- Updates to compile with gcc 4.5. | ||
- Fixed bug that could cause a problem when deallocating PixelImage instances | ||
created by the loadNrrdFile. | ||
- Fixed a bug that could result in callbacks not being removed from | ||
removeAsynchronousCallback and clearAllCallbacks. | ||
- Added nrPixelComponents and convertToNormalizedData function to Image class. | ||
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### HAPI (1.2) ### | ||
- Able to build HAPIDemo with wxWidget 2.8 and 2.9 | ||
- Updates to configure build for MinGW build toolchain. | ||
- Updates to make a proper debian package. | ||
- Updates to ErrorHandler system for haptics devices. | ||
- Many CMake updates for building using a top CMakeLists.txt. | ||
- Fixed thread bugs with FalconHapticsDevice. | ||
- Added alwayFollowSurface option to RuspiniRenderer. | ||
- Added force and torque limits to haptics devices. | ||
- Support for 64 bit dhd (forcedimension). | ||
- Added torque to HapticForceField. | ||
- Added HapticRotationalSpring | ||
- Added damping and position_interpolation to HapticSpring | ||
- Added HaptionHapticsDevice, support for devices from Haption. | ||
- Added MLHIHapticsDevice, support for the Butterfly haptics magnetic | ||
levitation haptics device. | ||
- Added EntactHapticsDevice, support for haptics devices from Entact Robotics. | ||
- Updates to Chai3DRenderer to use new Chai3D version. | ||
- Fixed a bug in SensableHapticsDevice that sent on torques in Nm instead of | ||
Nmm which is expected by the driver. | ||
- Update CMake system to work with new 64-bit windows external libraries. | ||
-Added rotation to HapticMasterDevice | ||
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New classes: | ||
- HapticRotationalSpring | ||
- HaptionHapticsDevice | ||
- MLHIHapticsDevice | ||
- EntactHapticsDevice | ||
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### H3DPhysics (1.2)### | ||
- H3DPhysics additions to H3DAPIs python interface to get utility functions | ||
in python when using H3DPhysics. | ||
- The package is now called H3DPhysics instead of RigidBodyPhysics. | ||
It contains the X3D RigidBodyPhysics component as well as a well thought | ||
through suggestion for SoftBody capabilities. Of course H3DPhysics offers | ||
haptics capabilities for soft bodies as well. | ||
- New physics engine implemented. PhysX3, still in alpha state. | ||
- New physics engine implemented. SOFA, still in alpha state. | ||
- Fixes to make sure that gravity does not affect scene before all object | ||
are included at startup. | ||
- Support for SoftBodies using Bullet and PhysX. This support is still in beta. | ||
Bullet implementation is fairly stable. | ||
- Improved bullet support. Joint types are now supported with Bullet. | ||
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### MedX3D (1.3)### | ||
- Fixes to raycaster for AMD cards. | ||
- CMake updates to configure properly for several compilers. | ||
- Made sure every node has an example file. | ||
- Changed color fields of several node to RGBA because of specification update. | ||
- Restructuring to set volume renderer through renderer field in X3DVolumeNode. | ||
- Added support for the enabled field in BlendedVolumeStyle | ||
- Added support for orthographic projection to ray caster code | ||
- Fixed a bug that would make the volume rendering disappear if one moved | ||
into the volume. | ||
- Added support for float textures in MarchingCubes node. | ||
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New nodes | ||
- RayCaster | ||
- MultiVolumeRayCaster | ||
- SliceRenderer | ||
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Removed nodes: | ||
- IsoSurfaceVolumeStyle | ||
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### UI (2.2)### | ||
- All UI nodes now have examples. | ||
- Exposed appearance and textAppearance field for all labeled widgets. | ||
- CMake update to support various compilers on various systems. | ||
- Added isActive to SliderBar, indicates if sliderbar is in use. | ||
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