Basic Game Engine
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Modern OpenGL Tutorials

Series " OpenGL From Zero To Hero" - Chapter I

This is the source code that accompanies the series "OpenGL From Zero To Hero" from blog Chapter I, written by Sergiu Craitoiu and Vlad Badoiu. Technical proofreading, editing, and advice is done by Michael Pohoreski.

All tutorials can be found right here:

Note!!! This is a beginner chapter and shows just the basic OpenGL functionality. In this tutorials I wanted to include a basic engine architecture which can give a launch pad for beginners. In the last part I also told what are the issues with this engine and what can you do to improve it and make it better.