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      <h1 class="entry-title"><a href="/blog/2012/12/01/extending-cocos2d-js-bindings-part-1-automatic-bindings/">Extending Cocos2d JS Bindings. Part 1: Automatic Bindings</a></h1>
    
    
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<time datetime="2012-12-01T11:07:00+02:00" pubdate data-updated="true">Dec 1<span>st</span>, 2012</time>
        
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  <div class="entry-content"><p>Since version 2.1 <a href="http://www.cocos2d-iphone.org">cocos2d-iphone</a> comes with ability to write code in JavaScript.
This allows you to write your code once and then reuse the code with cocos2d-x or cococs2d-html5.
All cocos2d nodes, CocosDension, CocosBuilder reader and Chipmunk are supported. But what about third parties?
Do we need to rewrite other great libraries in JS to use them? No. And here <a href="https://github.com/zynga/jsbindings">jsbindings</a> project comes for the rescue.</p>

<p>While official documentation is pretty good to get started, there are few pitfalls when using this tool
in real project. So, lets explore the process of binding generation step by step and allow JS coders to use
<a href="https://github.com/vlidholt/CCBReader/tree/master/CCScrollView">CCScrollView</a>. At this tutorial we&#8217;ll explore
automatic binding process and bind most of the CCScrollView methods to JS, next time we&#8217;ll focus on manual
bindings and complete the rest.</p>

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      <a rel="full-article" href="/blog/2012/12/01/extending-cocos2d-js-bindings-part-1-automatic-bindings/">Read on &rarr;</a>
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      <h1 class="entry-title"><a href="/blog/2012/09/29/esprima-tutorial/">Esprima Tutorial</a></h1>
    
    
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<time datetime="2012-09-29T12:27:00+03:00" pubdate data-updated="true">Sep 29<span>th</span>, 2012</time>
        
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  <div class="entry-content"><p>Recently I had a task that sounded something like this:</p>

<blockquote><p>Get a JS code and generate some other JS code from it.</p></blockquote>

<p>The first part was most difficult. Info we need from code was too complex to get using regular expressions.
So the search for JS parser began. It ended pretty soon when I found <a href="http://esprima.org/">Esprima</a> parser.
Now I want to share my experience with it in a form of tutorial. We won&#8217;t be building code generator - I think
simpler task will be enough to dive in.</p>

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      <h1 class="entry-title"><a href="/blog/2012/09/29/intro/">Intro</a></h1>
    
    
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<time datetime="2012-09-29T11:50:00+03:00" pubdate data-updated="true">Sep 29<span>th</span>, 2012</time>
        
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  <div class="entry-content"><p>Hi everyone! This is my first blog post.
Who am I? I&#8217;m a software engineer at <a href="http://bekitzur.com/">BeKitzur</a> (site under construction at the moment).
I work on various projects, mostly mobile apps. I code in Objective-C, Java, JS (browsers and node.js). I also
make short video games occasionally, but this is more hobby than a professional activity. Here is two games which
I made in collaboration with a few great people for ludum dare
competition:</p>

<ul>
<li><a href="http://www.ludumdare.com/compo/minild-35/?action=preview&amp;uid=13588">Mazes In The Sky</a>;</li>
<li><a href="http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&amp;uid=13588">Super Darwin</a>.</li>
</ul>


<p>So the blog will mostly about it - mobile development, javascript, node and simple game development.
I don&#8217;t expect to post frequently - I rarely have an idea for a good technical article. But hope you find
something useful here anyway.</p>
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        <a href="/blog/2012/12/01/extending-cocos2d-js-bindings-part-1-automatic-bindings/">Extending Cocos2d JS Bindings. Part 1: Automatic Bindings</a>
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