From c0b111714fa516be3a1c4d4248bf7df6e4d6eaa1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pawe=C5=82?= Date: Thu, 24 Jun 2021 20:25:45 +0200 Subject: [PATCH] Added timeout to NetworkRequests fetching emotes (#20) This should prevent certain emotes from failing to load. Following the format we sorta established on upstream - 30 seconds for loadEmotes and 20 seconds for loadChannel. --- src/providers/seventv/SeventvEmotes.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/providers/seventv/SeventvEmotes.cpp b/src/providers/seventv/SeventvEmotes.cpp index 944660ee9e3..a5742a35ac9 100644 --- a/src/providers/seventv/SeventvEmotes.cpp +++ b/src/providers/seventv/SeventvEmotes.cpp @@ -156,6 +156,7 @@ void SeventvEmotes::loadEmotes() QByteArray b = QByteArray::fromStdString(str.toStdString()); NetworkRequest(apiUrlGQL, NetworkRequestType::Post) + .timeout(30000) .header("Content-Type", "application/json") .payload(b) .onSuccess([this](NetworkResult result) -> Outcome { @@ -219,6 +220,7 @@ void SeventvEmotes::loadChannel(std::weak_ptr channel, QByteArray b = QByteArray::fromStdString(str.toStdString()); NetworkRequest(apiUrlGQL, NetworkRequestType::Post) + .timeout(20000) .header("Content-Type", "application/json") .payload(b) .onSuccess([callback = std::move(callback), channel, &channelId,