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new GM1 files exporter/importer(need help) #344
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This is a very important and useful program will be! Milestones bless you! I am very glad that you are making a replacement for that program. She was buggy. Essentially, I unfortunately will not help. But thank you very much!Это очень важная и полезная программа будет! Вех благ тебе! Очень рад что ты делаешь замену той программы. Она была глючная. По существу я к сожалению не помогу. Но большое спасибо! |
upon my research to find a better program to work with the gm1 files I came upon this information as well granted i have no idea how to even start understanding it but the guys who made the stronghold europe mod might have some knowledge about it considering they managed to do a couple of things that didnt seem possible with the image toolbox program like resizing some images inside the gm1 files etc. (in case they are still active) https://www.moddb.com/mods/stronghold-europe |
Hello Guys, im back and i have now a little bit more i can read from the gm1 files: The only thing I do not understand is how to use the Pallete, the byteArray from the img to create the rgb Picture, How are the palette, and the byte array connected? The Pallete have a size of 5120 bytes and store the RGB Colors, and somehow the Bytearray have the Index of the color. Maybe someone have an idea or a good website that explain how img stored in bytes with a palette? I tried now different Things. :/ If I get this done I have the pictures for editing :) |
Maybe this helps you: |
Thank you Sh0down, i didnt found the git on my research, that help me a lot now. |
Hello Guys, I can now open the GM1 Files. The Program have no functions yet, but I got a step closer for editing the images. Only one thing I’d like to know, how many of you use only Linux? Maybe I Code the program in Java or something like that so all of u can use it, not only windows User. ;) A First Preview picture, it is not so pretty, because i used plenty time to decode that gm1 files and understanding it. |
@Gaaammmler Wow !!! 0_0 |
I made now a git for the project so we can close the issue here now: https://github.com/Gaaammmler/Gm1KonverterCrossPlatform |
Hello Guys,
id like to make a new GM1 files Exporter/importer for making new Texture packs in Stronghold Crusader. I found a link to the following webside (https://stronghold.fandom.com/wiki/GM1_file_format) where the GM1 File is listed which bytes to read and for what they are standing. But i have some troubles to understand all of it, maybe someone can help me to find out what bytes to read after the FileHeader.
Thx for Helping
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