Skip to content
2D platformer based on time-manipulation, uses IronClad engine.
C C++ F#
Find file
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Failed to load latest commit information.
Game
Source Firing, bug fixes
CHANGELOG.txt
LICENSE
README.md

README.md

Praecursor v0.21

About

Praecursor is a 2D platformer created using my homebrew IronClad rendering engine. The primary game mechanic is time manipulation. It is completely and entirely a work-in-progress at this point, with nearly nothing implemented except basic platforming physics.

Controls

  • AD - Movement right/left
  • SPACE - Jump
  • E - Blows out lights
  • L - Toggles lighting
  • P - Toggles post-processing
  • M - Toggles wire meshing
  • UDLR - Adjusts camera
  • PAUSE - Pause menu

Dependencies

Something went wrong with that request. Please try again.