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2D platformer based on time-manipulation, uses IronClad engine.
C C++ F#
branch: master

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Game
Source
CHANGELOG.txt
LICENSE
README.md

README.md

Praecursor v0.21

About

Praecursor is a 2D platformer created using my homebrew IronClad rendering engine. The primary game mechanic is time manipulation. It is completely and entirely a work-in-progress at this point, with nearly nothing implemented except basic platforming physics.

Controls

  • AD - Movement right/left
  • SPACE - Jump
  • E - Blows out lights
  • L - Toggles lighting
  • P - Toggles post-processing
  • M - Toggles wire meshing
  • UDLR - Adjusts camera
  • PAUSE - Pause menu

Dependencies

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