From 9743e38b838f5d9ca9fae9c0cb6d911f3bdda865 Mon Sep 17 00:00:00 2001 From: Wetxius Date: Fri, 22 Nov 2013 17:30:59 +0400 Subject: [PATCH] One more combat check for AutoSafariHat. --- ShestakUI/Modules/Automation/AutoSafariHat.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ShestakUI/Modules/Automation/AutoSafariHat.lua b/ShestakUI/Modules/Automation/AutoSafariHat.lua index f69aab6dc6..6f77baeb0a 100644 --- a/ShestakUI/Modules/Automation/AutoSafariHat.lua +++ b/ShestakUI/Modules/Automation/AutoSafariHat.lua @@ -22,7 +22,7 @@ frame:SetScript("OnEvent", function(self, event) end end elseif event == "PET_BATTLE_CLOSE" or (event == "PLAYER_TARGET_CHANGED" and not C_PetBattles.IsInBattle()) then - if hat then + if hat and not InCombatLockdown() then EquipItemByName(hat) ShowHelm(show) hat = nil