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Commits on Apr 29, 2014
  1. Merge pull request #2 from GameResearchAtMcGill/combat

    Adding combat simulation to main branch
    committed Apr 29, 2014
Commits on Mar 24, 2014
  1. Fixed level

    level update
    TontonTremblay committed Mar 24, 2014
  2. Added drawing of combat lines

    committed Mar 24, 2014
Commits on Mar 19, 2014
  1. Forgot the equals

    committed Mar 19, 2014
Commits on Mar 18, 2014
  1. Added combat heat map

    Added combat summary after the paths are computed
    committed Mar 18, 2014
Commits on Mar 17, 2014
  1. changes

    john
    TontonTremblay committed Mar 17, 2014
  2. Finish level Experiment2

    Experiment2
    TontonTremblay committed Mar 17, 2014
Commits on Mar 13, 2014
  1. Quickfix for a really rare case when the combat simulation is done an…

    …d the node that was added to the tree is exactly the end node.
    committed Mar 13, 2014
Commits on Mar 12, 2014
  1. Update level

    Experiments
    1) enemy health = 10
    2) enemy health = 200
    3) player health = 1
    1500 paths
    TontonTremblay committed Mar 12, 2014
  2. Changes

    Added player`s health prefab
    added a level
    TontonTremblay committed Mar 12, 2014
Commits on Feb 26, 2014
  1. Implemented Health Packs for the Combat Simulation

    Added 3d death vizualization
    Implemented 3D A* Search
    committed Feb 26, 2014
Commits on Feb 19, 2014
  1. Implemented heatmaps for player deaths

    Accounts for player health on simulating combat
    Path importation/exportation support at a simple level
    committed Feb 19, 2014
Commits on Feb 12, 2014
  1. Added multiple enemies in a single path support

    - Still couldn't solve the issue for the shared references, so after a path computation, one need to precompute maps again.
    - This will be solved this week, since it's needed for the next step of the project
    committed Feb 12, 2014
Commits on Feb 4, 2014
  1. Merge branch 'origin/master'

    committed Feb 4, 2014
  2. Implemented combat simulation

    - For now, it only supports 1 enemy
     + After every new Compute Path, a Precompute Maps is needed to reset the grid structure (to be fixed)
    Moved grid button to it's new place
    Changed library classes names to improve readability
    committed Feb 4, 2014
Commits on Jan 26, 2014
  1. Merge branch 'origin/pedro'

    committed Jan 26, 2014
  2. Changed identation rules (spacing and width)

    Removed dead code from numerous places
    Moved shared functions into library class
    Organized code to improve readability
    committed Jan 26, 2014
Commits on Jan 17, 2014
  1. Added support for path exportation for the Machine Learning part

    The data is exported when the game is halted from playing
    committed Jan 17, 2014
Commits on Jan 15, 2014
  1. - Added serialization for Path

     - Created PathBulk to be a holder for a list of paths
     - Fixed stuff related on other classes
    - Fixed runtime calculations
     - Fullmap is now saved while running (currently it can only hold up to 10,000 timestamps
     - Player uses the correct timestamp at runtime
     - Stepsize in FoVController is now taken into consideration at runtime
    - Moved Edit Grid to MapperWindowEditor (out from Mapper)
     - This implies a new button on the Mapper main window
    - Added support for path exportation/importation
     - For both pre-computation and runtime
      - At runtime, after the game is exit, the path is exported
      - At precomputaiton, it's needed to manually export the path
    - Started organizing stuff in classes
     - Moving shared methods into libraries/utilities classes (more planned)
     - Refactored functions into methods in MapperWindowEditor due to sharing logic along the class
    committed Jan 15, 2014
Commits on Nov 13, 2013
  1. Added one more cluster

    Clear cluster with capital U.
    TontonTremblay committed Nov 13, 2013
  2. Added colour paths for clusters

    Yeah!
    TontonTremblay committed Nov 13, 2013
  3. Add ignore

    TontonTremblay committed Nov 13, 2013
  4. Fix for infinite timestamps

    committed Nov 13, 2013
  5. Fix

    TontonTremblay committed Nov 13, 2013
  6. quick

    committed Nov 13, 2013
  7. Removed conflict errors

    committed Nov 13, 2013
  8. Added ignore file

    ignore
    TontonTremblay committed Nov 13, 2013
Commits on Nov 10, 2013
  1. Added new levels

    Levels used for the study, they are pretty simple but can useful for
    testing.
    TontonTremblay committed Nov 10, 2013
  2. Change the level metal gear solid

    Modified the Enemy script to remove the FOV from the GUI update.
    TontonTremblay committed Nov 10, 2013