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Releases: ShrineFox/AtlusScriptGUI

AtlusScriptGUI 3.3

05 Apr 21:16
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  • Fixes output extension always being .msg when decompiling with "overwrite" setting enabled
  • Now prompts you for your AtlusScriptCompiler.exe path if the one in the Config.json isn't found
  • Added option to inject .msg into existing .bf (skips recompiling .bf to edit message data)

AtlusScriptGUI 3.2

18 Dec 02:47
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  • Fix P5R library not being used to decompile P5R .BMDs (thanks to #14 for pointing this out)

AtlusScriptGUI 3.1

16 Sep 18:57
e928599
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  • Fix compiling/decompiling multiple files at once
  • Fix relative path to AtlusScriptCompiler.exe not working
  • Separate dropdown list for Encoding (only used for games with multiple Encoding options)
  • Use path in Config.json for AtlusScriptCompiler.exe path (use double-slashes!)

Hotfix 9/17/23

  • Fix encoding args, clear output log between operations

AtlusScriptGUI 3.0

14 Sep 18:15
7960c2e
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Latest Changes

  • Changed name
  • Built-in light/dark theme toggle
  • You can now click the Compile/Decompile buttons to browse for files using a popup dialog
  • Options are hidden in the menustrip dropdowns for a more elegant appearance
  • Form is now freely resizable and features a built-in output log
  • Added option to delete .h files after decompiling .bmd to .msg
  • P5R_EFIGS encoding option added in place of PS4 EU
  • "Overwrite" option now applies to decompiling as well

Update 2.3

02 Feb 17:16
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Update: 2.3

Commits from @CodedRubyChan

I also separated the UI thread from the (de)compiling function, so it should no longer freeze the form while the compiler is in progress.

AtlusScriptCompiler GUI 2.2

25 Oct 23:46
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AtlusScriptCompiler GUI 2.1

01 Feb 00:06
6f31f9d
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Usage

Place this EXE in the same folder as AtlusScriptCompiler.exe and run it. Arguments will automatically be passed to the compiler by dragging files onto the window.
Note: P3P Library/Encoding does not work at this time. Use for Disassembly.

Update: 2.1

Commits from @TekkaGB, @Century-300, @AnimatedSwine37 & @EmreXCoded

I also added:

  • Added Vanilla <=> Royal Bitflag Converter

AtlusScriptCompiler GUI 2.0

04 Dec 01:28
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Usage

Place this EXE in the same folder as AtlusScriptCompiler.exe and run it. Arguments will automatically be passed to the compiler by dragging files onto the window.
Note: P3P Library/Encoding does not work at this time. Use for Disassembly.
Overwrite your AtlusScriptCompiler Library folder contents with these ones for the latest function names.

Update: 2.0

New, Long-Needed Features by Tupelov:

  • Fixed Disassemble option.
  • Added a convenient button to open the log file.
  • Added all the games that were previously missing.
  • Added the ability to overwrite the file you're editing.
  • Added Dark Mode.
    I also added:
  • Remember the last selected game on launch.

AtlusScriptCompiler GUI Frontend 1.2

21 Nov 02:57
6557588
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Usage

Place this EXE in the same folder as AtlusScriptCompiler.exe and run it. Arguments will automatically be passed to the compiler by dragging files onto the window.

Update 1.2

AtlusScriptCompiler GUI Frontend 1.1

22 Sep 10:47
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Usage

Place this EXE in the same folder as AtlusScriptCompiler.exe and run it. Arguments will automatically be passed to the compiler by dragging files onto the window.

Update 1.1

  • Added P3/P3F/P5R
  • Now includes an option to show logs