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@SibTiger SibTiger released this Sep 1, 2018

Update

This is a minor version update that mainly corrects the issue reported here: #38 [Texture alignment issues in MAP01 or Acerbus] - when using the GZDoom 3.5.x engine.

Synopsis

This project was designed to use GZDoom's features in mind; this project utilizes Dynamic Lights, 3D Floors, and also Voxels - a ZDoom feature. Please take a gander at the DMFlags and Settings documentation for directions as to how to run this project with either GZDoom or Zandronum for single player or multiplayer games.

Don't forget to take a peak at the Screenshots 😃

Hash

Algorithm Hash
MD5 6C26034FB60B945DE0FA21121797D02D
SHA1 96C1F75B53D2C799CF5CA961F2C8723EA217B04A
Assets 3

@SibTiger SibTiger released this Sep 18, 2016 · 5 commits to master since this release

Despite started back in 2007, this project has FINALLY been released! This project was designed to use GZDoom's features in mind; this project utilizes Dynamic Lights, 3D Floors, and also Voxels - a ZDoom feature. Please take a gander at the DMFlags and Settings documentation for directions as to how to run this project with either GZDoom or Zandronum for single player or multiplayer games.

Don't forget to take a peak at the Screenshots 😃

I hope everyone enjoys this project!

Hash

Algorithm Hash
MD5 7F6A04FCC6DDDC4FCE1AE6FA4ED41F60
SHA1 05717051AD81E131C5FFE55089619FE03412A6EF
Assets 3
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