diff --git a/src/store/mutations.js b/src/store/mutations.js index bd65bf8f..fecc54f9 100755 --- a/src/store/mutations.js +++ b/src/store/mutations.js @@ -369,14 +369,14 @@ export default { }); } else { state.players[payload].hasVirus = true; - state.activeCard.flipCardFace; + state.activeCard.flipCardFace(); state.players[payload].attackedCards.push(state.activeCard); } state.players[payload].hadVirus = true; }, givePowerOutage(state,payload) { state.players[payload].hasPowerOutage = true; - state.activeCard.flipCardFace; + state.activeCard.flipCardFace(); state.players[payload].attackedCards.push(state.activeCard); }, @@ -392,13 +392,13 @@ export default { if(state.players[payload].hasVirus) { state.players[payload].hasVirus = false; - state.activeCard.flipCardFace; + state.activeCard.flipCardFace(); state.players[payload].attackedCards = state.players[payload].attackedCards.filter(( obj ) => { return obj.type !== "VIRUS"; }); } else { state.players[payload].hasOverclock = true; - state.activeCard.flipCardFace; + state.activeCard.flipCardFace(); state.players[payload].usedBonusCards.push(state.activeCard); state.players[payload].hasHadOverclock = true; } @@ -407,8 +407,8 @@ export default { giveFirewall(state, payload){ let bonus = 5; state.players[payload].hasFirewall = true; + state.activeCard.flipCardFace(); state.players[payload].hasPowerOutage = false; - state.activeCard.flipCardFace; state.players[payload].usedBonusCards.push(state.activeCard); state.players[payload].updateBonus(bonus,bonus); state.players[payload].protectionCardsBonus += bonus; @@ -421,10 +421,10 @@ export default { let bonus = 5; state.players[payload].hasGenerator = true; state.players[payload].hasPowerOutage = false; + state.activeCard.flipCardFace(); state.players[payload].attackedCards = state.players[payload].attackedCards.filter(( obj ) => { return obj.type !== "POWEROUTAGE"; }); - state.activeCard.flipCardFace; state.players[payload].usedBonusCards.push(state.activeCard); state.players[payload].updateBonus(bonus,bonus); state.players[payload].protectionCardsBonus += bonus; @@ -435,11 +435,11 @@ export default { giveAntiVirus(state,payload){ let bonus = 5; state.players[payload].hasAntiVirus = true; + state.activeCard.flipCardFace(); state.players[payload].hasVirus = false; state.players[payload].attackedCards = state.players[payload].attackedCards.filter(( obj ) => { return obj.type !== "VIRUS"; }); - state.activeCard.flipCardFace; state.players[payload].usedBonusCards.push(state.activeCard); state.players[payload].updateBonus(bonus,bonus); state.players[payload].protectionCardsBonus += bonus;