From ffea3bd81453f03c60cf863e1ed5dfdf4c88cdc9 Mon Sep 17 00:00:00 2001 From: John Anvik Date: Wed, 13 Jun 2018 14:16:31 -0600 Subject: [PATCH] Always show hazard or safety when played. --- src/store/mutations.js | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/store/mutations.js b/src/store/mutations.js index bd65bf8f..f3b8b147 100755 --- a/src/store/mutations.js +++ b/src/store/mutations.js @@ -369,14 +369,14 @@ export default { }); } else { state.players[payload].hasVirus = true; - state.activeCard.flipCardFace; + state.activeCard.showFace = true; state.players[payload].attackedCards.push(state.activeCard); } state.players[payload].hadVirus = true; }, givePowerOutage(state,payload) { state.players[payload].hasPowerOutage = true; - state.activeCard.flipCardFace; + state.activeCard.showFace = true; state.players[payload].attackedCards.push(state.activeCard); }, @@ -392,13 +392,13 @@ export default { if(state.players[payload].hasVirus) { state.players[payload].hasVirus = false; - state.activeCard.flipCardFace; + state.activeCard.showFace = true; state.players[payload].attackedCards = state.players[payload].attackedCards.filter(( obj ) => { return obj.type !== "VIRUS"; }); } else { state.players[payload].hasOverclock = true; - state.activeCard.flipCardFace; + state.activeCard.showFace = true; state.players[payload].usedBonusCards.push(state.activeCard); state.players[payload].hasHadOverclock = true; } @@ -408,7 +408,7 @@ export default { let bonus = 5; state.players[payload].hasFirewall = true; state.players[payload].hasPowerOutage = false; - state.activeCard.flipCardFace; + state.activeCard.showFace = true; state.players[payload].usedBonusCards.push(state.activeCard); state.players[payload].updateBonus(bonus,bonus); state.players[payload].protectionCardsBonus += bonus; @@ -424,7 +424,7 @@ export default { state.players[payload].attackedCards = state.players[payload].attackedCards.filter(( obj ) => { return obj.type !== "POWEROUTAGE"; }); - state.activeCard.flipCardFace; + state.activeCard.showFace = true; state.players[payload].usedBonusCards.push(state.activeCard); state.players[payload].updateBonus(bonus,bonus); state.players[payload].protectionCardsBonus += bonus; @@ -439,7 +439,7 @@ export default { state.players[payload].attackedCards = state.players[payload].attackedCards.filter(( obj ) => { return obj.type !== "VIRUS"; }); - state.activeCard.flipCardFace; + state.activeCard.showFace = true; state.players[payload].usedBonusCards.push(state.activeCard); state.players[payload].updateBonus(bonus,bonus); state.players[payload].protectionCardsBonus += bonus;