Permalink
Browse files

Updated 2MGFX project.

  • Loading branch information...
1 parent d0a98f4 commit 74825ce4f48d0b8bfeedcac89de59d50d9447380 @tomspilman tomspilman committed Apr 28, 2012
Showing with 48 additions and 26 deletions.
  1. +48 −26 Tools/2MGFX/2MGFX.csproj
View
74 Tools/2MGFX/2MGFX.csproj
@@ -50,10 +50,16 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="SharpDX">
- <HintPath>..\..\..\trunk\packages\SharpDX.2.0.4\lib\net20\SharpDX.dll</HintPath>
+ <HintPath>..\..\ThirdParty\SharpDX\Windows\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.D3DCompiler">
- <HintPath>..\..\..\trunk\packages\SharpDX.D3DCompiler.2.0.4\lib\net20\SharpDX.D3DCompiler.dll</HintPath>
+ <HintPath>..\..\ThirdParty\SharpDX\Windows\SharpDX.D3DCompiler.dll</HintPath>
+ </Reference>
+ <Reference Include="SharpDX.Direct3D11">
+ <HintPath>..\..\ThirdParty\SharpDX\Windows\SharpDX.Direct3D11.dll</HintPath>
+ </Reference>
+ <Reference Include="SharpDX.DXGI">
+ <HintPath>..\..\ThirdParty\SharpDX\Windows\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@@ -67,26 +73,11 @@
<Compile Include="..\..\MonoGame.Framework\Graphics\ColorWriteChannels.cs">
<Link>ColorWriteChannels.cs</Link>
</Compile>
- <Compile Include="..\..\MonoGame.Framework\Graphics\Effect\DXEffectObject.cs">
- <Link>DXEffectObject.cs</Link>
- </Compile>
- <Compile Include="..\..\MonoGame.Framework\Graphics\Effect\DXEffectObject.fxparser.cs">
- <Link>DXEffectObject.fxparser.cs</Link>
- </Compile>
- <Compile Include="..\..\MonoGame.Framework\Graphics\Effect\DXEffectObject.writer.cs">
- <Link>DXEffectObject.writer.cs</Link>
- </Compile>
- <Compile Include="..\..\MonoGame.Framework\Graphics\Effect\DXHelper.cs">
- <Link>DXHelper.cs</Link>
+ <Compile Include="..\..\MonoGame.Framework\Graphics\Effect\EffectParameterClass.cs">
+ <Link>EffectParameterClass.cs</Link>
</Compile>
- <Compile Include="..\..\MonoGame.Framework\Graphics\Effect\DXPreshader.cs">
- <Link>DXPreshader.cs</Link>
- </Compile>
- <Compile Include="..\..\MonoGame.Framework\Graphics\Effect\DXPreshader.writer.cs">
- <Link>DXPreshader.writer.cs</Link>
- </Compile>
- <Compile Include="..\..\MonoGame.Framework\Graphics\Effect\MojoShader.cs">
- <Link>MojoShader.cs</Link>
+ <Compile Include="..\..\MonoGame.Framework\Graphics\Effect\EffectParameterType.cs">
+ <Link>EffectParameterType.cs</Link>
</Compile>
<Compile Include="..\..\MonoGame.Framework\Graphics\States\Blend.cs">
<Link>Blend.cs</Link>
@@ -100,12 +91,46 @@
<Compile Include="..\..\MonoGame.Framework\Graphics\States\CullMode.cs">
<Link>CullMode.cs</Link>
</Compile>
+ <Compile Include="..\..\MonoGame.Framework\Graphics\States\DepthFormat.cs">
+ <Link>DepthFormat.cs</Link>
+ </Compile>
+ <Compile Include="..\..\MonoGame.Framework\Graphics\States\FillMode.cs">
+ <Link>FillMode.cs</Link>
+ </Compile>
+ <Compile Include="..\..\MonoGame.Framework\Graphics\States\SaveStateMode.cs">
+ <Link>SaveStateMode.cs</Link>
+ </Compile>
<Compile Include="..\..\MonoGame.Framework\Graphics\States\StencilOperation.cs">
<Link>StencilOperation.cs</Link>
</Compile>
+ <Compile Include="..\..\MonoGame.Framework\Graphics\States\TextureAddressMode.cs">
+ <Link>TextureAddressMode.cs</Link>
+ </Compile>
+ <Compile Include="..\..\MonoGame.Framework\Graphics\States\TextureFilter.cs">
+ <Link>TextureFilter.cs</Link>
+ </Compile>
+ <Compile Include="..\..\MonoGame.Framework\Graphics\Vertices\VertexElementUsage.cs">
+ <Link>VertexElementUsage.cs</Link>
+ </Compile>
+ <Compile Include="CommandLineParser.cs" />
<Compile Include="CompilerInclude.cs" />
- <Compile Include="DXExpression.cs" />
- <Compile Include="DXShader.cs" />
+ <Compile Include="DXEffectObject.cs" />
+ <Compile Include="DXEffectObject.dxreflect.cs">
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="DXEffectObject.fxparser.cs" />
+ <Compile Include="DXEffectObject.writer.cs" />
+ <Compile Include="DXExpression.cs">
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="DXHelper.cs" />
+ <Compile Include="DXPreshader.cs" />
+ <Compile Include="DXPreshader.writer.cs" />
+ <Compile Include="DXShader.cs">
+ <SubType>Code</SubType>
+ </Compile>
+ <Compile Include="GLSLOptimizer.cs" />
+ <Compile Include="MojoShader.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
@@ -131,9 +156,6 @@
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
- <ItemGroup>
- <None Include="packages.config" />
- </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

0 comments on commit 74825ce

Please sign in to comment.