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Different techniques to create a scene full of colliding objects & check which technique can contain maximum object count

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SiddharthVarde22/CollidingObjects

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CollidingObjects

Different techniques to create a scene full of colliding objects & check which technique can contain maximum object count Goal is to Create as many particles as possible while trying to achieve highest frame rate.

Description

Colliding Objects is a Project where Particles are spawn on the screen and and they move in random direction & They collide with eachother as well as with the boundries of the scene

  • Used Unity Profiler to Optimize & improve Performance
  • Used Patterns Like UpdateManager, Spatial Partition, Generic Singleton
  • Used Concepts like Interface, Inheritance, Mannual Collision detection through AABB collision check
  • also Calculated Framerate to show the performance.

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Object Count - 10000
Average FPS - 63

Colliding Objects

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Different techniques to create a scene full of colliding objects & check which technique can contain maximum object count

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