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Commits on Oct 19, 2011
  1. Rewrite my old code. Add State manager. State manager is a prioritize…

    authored
    …d action queue
    
    TODO: cleanup mangos and my new code, add comments, etc
Commits on Oct 17, 2011
  1. Merge branch 'master' of git://github.com/mangos/mangos into ustm

    authored
    Conflicts:
    	src/game/Creature.cpp
    	src/game/Level3.cpp
    	src/game/MotionMaster.cpp
    	src/game/Unit.cpp
    	src/game/pchdef.h
    	win/VC90/ACE_vc9.vcproj
Commits on Oct 16, 2011
  1. Schmoozerd

    [11830] Do not allow referenced loot with negative chance, bug found …

    Schmoozerd authored
    …by crackm
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
  2. Schmoozerd
  3. Schmoozerd

    [11828] Fix compile on *nix

    morphau authored Schmoozerd committed
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
  4. Schmoozerd

    [11827] Implement Creature Linking via database

    Schmoozerd authored
    Thanks to Silverice for feedback!
    
    This system interprets the content of the table `creature_linking_template`. To trigger different actions on different events of the npcs that are linked together.
    Possible event/ action combinations can be taken form the flags in CreatureLinkingMgr.h::CreatureLinkingFlags
  5. [11826] remove no more needed CORPSE_FALLING state, move FallGround m…

    authored
    …ethod to more appropriate place
Commits on Oct 15, 2011
  1. [11825] Implement creature offhand attack. based on patch from maxxx2021

    authored
    also drop some archaic Unit's code
  2. Schmoozerd
Commits on Oct 14, 2011
  1. Schmoozerd

    [11823] Add SCRIPT_COMMAND_MODIFY_NPC_FLAG to change NPC flags by db-…

    Schmoozerd authored Schmoozerd committed
    …script
    
    Note that the npc flags will be restored when the npc respawns
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
  2. PSZ Schmoozerd

    [11822] Add more functionality to CONDITION_QUESTTAKEN

    PSZ authored Schmoozerd committed
    Add options 1/ 2 in second argument to check if a quest is INCOMPLETE/ COMPLETE, default will behave like currently
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
  3. [11820] implement OrientationFixed splineflag, correct OrientationInv…

    authored
    …ersed flag meaning. Add possibility to play landing, liftoff animation at arrive. Thanks to TOM_RUS for AnimType research
Commits on Oct 13, 2011
  1. [11818] update creature's unit part(update spell events, auras, movem…

    authored
    …ent) while in death. thanks to rsa for making tests
    
    this allows us update creature's death persistent auras, fall died creatures in natural, non hacky way
    
    also fix the bug that creature starts waypoint movement not from begining at respawning. thanks to Grz3s for reporting
Commits on Oct 11, 2011
  1. Schmoozerd

    [11817] Improve db error log output for *_addon auras

    Schmoozerd authored
    This clearifies that a problem is caused by already applied auras and not double aura in *_addon table.
    The double spell entry as well as the invalid spell are filtered on load.
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
Commits on Oct 10, 2011
  1. Sergey C.
Commits on Oct 8, 2011
  1. Schmoozerd

    [11816] Implement spell 64456 for Auriaya encounter

    Xfurry authored Schmoozerd committed
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
Commits on Oct 7, 2011
  1. stfx Schmoozerd

    [11815] Fix sending custom GO animation for Type10 GOs

    stfx authored Schmoozerd committed
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
  2. stfx Schmoozerd

    [11814] Use the same variable to store the message for AFK and DND

    stfx authored Schmoozerd committed
    Also make code in this area easier to read
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
  3. stfx Schmoozerd

    [11813] Receiving whispers while being dnd

    stfx authored Schmoozerd committed
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
Commits on Oct 6, 2011
  1. stfx Schmoozerd

    [11812] Add possibility to send sound only to a zone in Map::PlayDire…

    stfx authored Schmoozerd committed
    …ctSoundToMap
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
Commits on Sep 27, 2011
  1. Schmoozerd

    [11811] Really fix spell 67009. Thank you all for contributing

    Schmoozerd authored
    I really should start to learn to count, sr for the inconvenience
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
  2. Schmoozerd

    [11810] Fix a bug preventing displaying correct instance reset time

    Schmoozerd authored
    Also do some small style changes in the area
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
Commits on Sep 26, 2011
  1. Schmoozerd

    [11809] Implement ScriptEffect for spell 67009

    Schmoozerd authored
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
Commits on Sep 25, 2011
  1. Schmoozerd

    [11808] Fix an old bug related to GO spawnmask check

    Schmoozerd authored
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
  2. [11807] Add gameobject_addon table

    authored
    table holds additional per-guid gameobject data.
    currently it contains path rotation info that required for some elevators and transports
  3. Daniel S. Reichenbach

    Merge pull request #18 from stfx/patch-3

    danielsreichenbach authored
    Mark updated data bytes. Taken from One backport
  4. stfx
  5. [11805] Send unit movement speeds in the proper order, correct baseMo…

    Midna authored committed
    …veSpeed value order
    
    Signed-off-by: SilverIce <slifeleaf@gmail.com>
Commits on Sep 24, 2011
  1. Lightguard

    [11804] Fix glyph 63279

    L1ghtGu4rd authored
  2. Lightguard

    [11803] Make SPELL_EFFECT_QUEST_COMPLETE always positive

    L1ghtGu4rd authored
    This fixes spell 25201
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