Permalink
Commits on Oct 19, 2011
  1. Rewrite my old code. Add State manager. State manager is a prioritize…

    …d action queue
    
    TODO: cleanup mangos and my new code, add comments, etc
    committed Oct 19, 2011
Commits on Oct 17, 2011
  1. Merge branch 'master' of git://github.com/mangos/mangos into ustm

    Conflicts:
    	src/game/Creature.cpp
    	src/game/Level3.cpp
    	src/game/MotionMaster.cpp
    	src/game/Unit.cpp
    	src/game/pchdef.h
    	win/VC90/ACE_vc9.vcproj
    committed Oct 17, 2011
Commits on Oct 16, 2011
  1. @Schmoozerd

    [11830] Do not allow referenced loot with negative chance, bug found …

    …by crackm
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Schmoozerd committed Oct 16, 2011
  2. @Schmoozerd
  3. @Schmoozerd

    [11828] Fix compile on *nix

    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    morphau committed with Schmoozerd Oct 16, 2011
  4. @Schmoozerd

    [11827] Implement Creature Linking via database

    Thanks to Silverice for feedback!
    
    This system interprets the content of the table `creature_linking_template`. To trigger different actions on different events of the npcs that are linked together.
    Possible event/ action combinations can be taken form the flags in CreatureLinkingMgr.h::CreatureLinkingFlags
    Schmoozerd committed Oct 16, 2011
  5. [11826] remove no more needed CORPSE_FALLING state, move FallGround m…

    …ethod to more appropriate place
    committed Oct 16, 2011
Commits on Oct 15, 2011
  1. [11825] Implement creature offhand attack. based on patch from maxxx2021

    also drop some archaic Unit's code
    committed Oct 15, 2011
  2. @Schmoozerd
Commits on Oct 14, 2011
  1. @Schmoozerd @Schmoozerd

    [11823] Add SCRIPT_COMMAND_MODIFY_NPC_FLAG to change NPC flags by db-…

    …script
    
    Note that the npc flags will be restored when the npc respawns
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Schmoozerd committed with Schmoozerd Jan 3, 2011
  2. @PSZ @Schmoozerd

    [11822] Add more functionality to CONDITION_QUESTTAKEN

    Add options 1/ 2 in second argument to check if a quest is INCOMPLETE/ COMPLETE, default will behave like currently
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    PSZ committed with Schmoozerd Oct 14, 2011
  3. [11820] implement OrientationFixed splineflag, correct OrientationInv…

    …ersed flag meaning. Add possibility to play landing, liftoff animation at arrive. Thanks to TOM_RUS for AnimType research
    committed Oct 14, 2011
Commits on Oct 13, 2011
  1. [11818] update creature's unit part(update spell events, auras, movem…

    …ent) while in death. thanks to rsa for making tests
    
    this allows us update creature's death persistent auras, fall died creatures in natural, non hacky way
    
    also fix the bug that creature starts waypoint movement not from begining at respawning. thanks to Grz3s for reporting
    committed Oct 13, 2011
Commits on Oct 11, 2011
  1. @Schmoozerd

    [11817] Improve db error log output for *_addon auras

    This clearifies that a problem is caused by already applied auras and not double aura in *_addon table.
    The double spell entry as well as the invalid spell are filtered on load.
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Schmoozerd committed Oct 11, 2011
Commits on Oct 10, 2011
  1. @zergtmn
Commits on Oct 8, 2011
  1. @Schmoozerd

    [11816] Implement spell 64456 for Auriaya encounter

    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Xfurry committed with Schmoozerd Oct 8, 2011
Commits on Oct 7, 2011
  1. @stfx @Schmoozerd

    [11815] Fix sending custom GO animation for Type10 GOs

    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    stfx committed with Schmoozerd Oct 7, 2011
  2. @stfx @Schmoozerd

    [11814] Use the same variable to store the message for AFK and DND

    Also make code in this area easier to read
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    stfx committed with Schmoozerd Oct 7, 2011
  3. @stfx @Schmoozerd

    [11813] Receiving whispers while being dnd

    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    stfx committed with Schmoozerd Oct 7, 2011
Commits on Oct 6, 2011
  1. @stfx @Schmoozerd

    [11812] Add possibility to send sound only to a zone in Map::PlayDire…

    …ctSoundToMap
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    stfx committed with Schmoozerd Oct 6, 2011
Commits on Sep 27, 2011
  1. @Schmoozerd

    [11811] Really fix spell 67009. Thank you all for contributing

    I really should start to learn to count, sr for the inconvenience
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Schmoozerd committed Sep 27, 2011
  2. @Schmoozerd

    [11810] Fix a bug preventing displaying correct instance reset time

    Also do some small style changes in the area
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Schmoozerd committed Sep 27, 2011
Commits on Sep 26, 2011
  1. @Schmoozerd

    [11809] Implement ScriptEffect for spell 67009

    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Schmoozerd committed Sep 26, 2011
Commits on Sep 25, 2011
  1. @Schmoozerd

    [11808] Fix an old bug related to GO spawnmask check

    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Schmoozerd committed Sep 25, 2011
  2. [11807] Add gameobject_addon table

    table holds additional per-guid gameobject data.
    currently it contains path rotation info that required for some elevators and transports
    committed Sep 25, 2011
  3. @danielsreichenbach

    Merge pull request #18 from stfx/patch-3

    Mark updated data bytes. Taken from One backport
    danielsreichenbach committed Sep 25, 2011
  4. @stfx
  5. [11805] Send unit movement speeds in the proper order, correct baseMo…

    …veSpeed value order
    
    Signed-off-by: SilverIce <slifeleaf@gmail.com>
    Midna committed with Sep 25, 2011
Commits on Sep 24, 2011
  1. @L1ghtGu4rd

    [11804] Fix glyph 63279

    L1ghtGu4rd committed Sep 24, 2011
  2. @L1ghtGu4rd

    [11803] Make SPELL_EFFECT_QUEST_COMPLETE always positive

    This fixes spell 25201
    L1ghtGu4rd committed Sep 24, 2011