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MAYBE TODOs

  • unbounded world (with camera centered on player)

MAJOR TODOs

  • buff out editor for creating levels
  • path editor for motion/AI meshes
  • submesh support

MINOR TODOs

  • edit colors in the mesh editor
  • store pixelType on PixelSlot (brain, mover, armored, etc...)

BUGS

DESIGN NOTES

  • players unlock larger editors as they progress (bigger enemies, too)
  • sub-meshes should be limited to next editor size down (so 10x10 can hold 5x5 submeshes, which can hold 3x3 submeshes)

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Working version of a game I'm building for Ludum Dare 24 called Mesh

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