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/* libbamf3.vapi generated by vapigen, do not modify. */
namespace Bamf {
[CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")]
public class Application : Bamf.View {
[CCode (has_construct_function = false)]
protected Application ();
public unowned string get_application_type ();
public unowned string get_desktop_file ();
public bool get_show_menu_stubs ();
public unowned GLib.List get_windows ();
public unowned GLib.Array get_xids ();
public virtual signal void window_added (Bamf.View p0);
public virtual signal void window_removed (Bamf.View p0);
}
[CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")]
public class Control : GLib.Object {
[CCode (has_construct_function = false)]
protected Control ();
public static unowned Bamf.Control get_default ();
public void insert_desktop_file (string desktop_file);
public void register_application_for_pid (string application, int32 pid);
public void register_tab_provider (string path);
public void set_approver_behavior (int32 behavior);
}
[CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")]
public class Indicator : Bamf.View {
[CCode (has_construct_function = false)]
protected Indicator ();
public unowned string get_dbus_menu_path ();
public unowned string get_remote_address ();
public unowned string get_remote_path ();
}
[CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")]
public class Matcher : GLib.Object {
[CCode (has_construct_function = false)]
protected Matcher ();
public bool application_is_running (string application);
public unowned Bamf.Application get_active_application ();
public unowned Bamf.Window get_active_window ();
public unowned Bamf.Application get_application_for_desktop_file (string desktop_file_path, bool create_if_not_found);
public unowned Bamf.Application get_application_for_window (Bamf.Window window);
public unowned Bamf.Application get_application_for_xid (uint32 xid);
public unowned GLib.List get_applications ();
public static unowned Bamf.Matcher get_default ();
public unowned GLib.List get_running_applications ();
public unowned GLib.List get_tabs ();
public unowned GLib.List get_windows ();
public unowned GLib.Array get_xids_for_application (string application);
public void register_favorites (string favorites);
public virtual signal void active_application_changed (GLib.Object p0, GLib.Object p1);
public virtual signal void active_window_changed (GLib.Object p0, GLib.Object p1);
public virtual signal void view_closed (GLib.Object p0);
public virtual signal void view_opened (GLib.Object p0);
}
[CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")]
public class Tab : Bamf.View {
[CCode (has_construct_function = false)]
public Tab (string id, string uri);
public unowned string get_id ();
public unowned string get_preview ();
public unowned string get_uri ();
public void set_preview (string uri);
public void set_uri (string uri);
public virtual void show ();
[NoAccessorMethod]
public string id { owned get; set construct; }
public string preview { get; set; }
public string uri { get; set construct; }
public virtual signal void preview_updated ();
public virtual signal void uri_changed (string new_uri, string p1);
}
[CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")]
public class TabSource : GLib.Object {
[CCode (has_construct_function = false)]
protected TabSource ();
public unowned string get_tab_ids ();
public unowned GLib.Array get_tab_preview (string tab_id);
public unowned string get_tab_uri (string tab_id);
public uint32 get_tab_xid (string tab_id);
public virtual void show_tab (string tab_id, GLib.Error error);
[NoWrapper]
public virtual unowned string tab_ids ();
[NoWrapper]
public virtual unowned GLib.Array tab_preview (string tab_id);
[NoWrapper]
public virtual unowned string tab_uri (string tab_id);
[NoWrapper]
public virtual uint32 tab_xid (string tab_id);
[NoAccessorMethod]
public string id { owned get; set construct; }
public virtual signal void tab_closed (string p0);
public virtual signal void tab_opened (string p0);
public virtual signal void tab_uri_changed (string p0, string p1, string p2);
}
[CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")]
public class View : GLib.InitiallyUnowned {
[CCode (has_construct_function = false)]
protected View ();
[NoWrapper]
public virtual Bamf.ClickBehavior click_behavior ();
public virtual unowned GLib.List get_children ();
public Bamf.ClickBehavior get_click_suggestion ();
public virtual unowned string get_icon ();
public virtual unowned string get_name ();
public unowned string get_view_type ();
public virtual bool is_active ();
public bool is_closed ();
public virtual bool is_running ();
public bool is_sticky ();
public virtual bool is_urgent ();
[NoWrapper]
public virtual void set_path (string path);
public void set_sticky (bool value);
public bool user_visible ();
[NoWrapper]
public virtual unowned string view_type ();
[NoAccessorMethod]
public bool active { get; }
[NoAccessorMethod]
public string path { owned get; }
[NoAccessorMethod]
public bool running { get; }
[NoAccessorMethod]
public bool urgent { get; }
public virtual signal void active_changed (bool active);
public virtual signal void child_added (Bamf.View child);
public virtual signal void child_removed (Bamf.View child);
public virtual signal void closed ();
public virtual signal void name_changed (string old_name, string new_name);
public virtual signal void running_changed (bool running);
public virtual signal void urgent_changed (bool urgent);
public virtual signal void user_visible_changed (bool user_visible);
}
[CCode (cheader_filename = "libbamf3/libbamf/libbamf.h")]
public class Window : Bamf.View {
[CCode (has_construct_function = false)]
protected Window ();
public unowned Bamf.Window get_transient ();
public Bamf.WindowType get_window_type ();
public uint32 get_xid ();
public ulong last_active ();
}
[CCode (cheader_filename = "libbamf3/libbamf/libbamf.h", cprefix = "BAMF_CLICK_BEHAVIOR_", has_type_id = false)]
public enum ClickBehavior {
NONE,
OPEN,
FOCUS,
FOCUS_ALL,
MINIMIZE,
RESTORE,
RESTORE_ALL,
PICKER
}
[CCode (cheader_filename = "libbamf3/libbamf/libbamf.h", cprefix = "BAMF_WINDOW_", has_type_id = false)]
public enum WindowType {
NORMAL,
DESKTOP,
DOCK,
DIALOG,
TOOLBAR,
MENU,
UTILITY,
SPLASHSCREEN
}
}
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