Branch 'dev' is for development, 'master' for release.
- Get the NBT tags working
- Make a data model to be stored in each mushroom (species, temperature, humidity, soil type, effects, ecc...)
- Datapack support
- Ability to plant mushrooms (to be polished)
- A LOT of species. This fantastic tool can help ;)
- Edit mushroom spreading mechanic (partial)
- Implement breeding
- Implement crafting mechanics
- Implement fungus spores' area effect
- Emitting particles
- Create a nice looking sporing particle
- Add natural generation in the world (to be polished)
- Make some mushroom spawn only in certain biomes (consistently with their environment requirements)
- Assign one or two species for each biome (except the arid ones)
[final readme here]