New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Map drawing: Target area too large #10

Closed
SimonN opened this Issue Nov 24, 2015 · 1 comment

Comments

Projects
None yet
1 participant
@SimonN
Owner

SimonN commented Nov 24, 2015

D Lix 0.1.7
The map rectangle should be drawn exactly where the panel is not. Apparently, the drawn map image is larger sometimes. This can be checked with the empty corner in the panel: The panel doesn't draw to a rectangular area right now. If the map image is drawn too large, the panel doesn't overwrite all of the extraneous map parts.

Observed in map:
Let's go Spelunking (Clam's adaption with the goldmine terrain) at resolution 1280x1024, zoom level x2 (click zoom button button once). This map has both torus directions. Not repro'd at zoom levels x1 or x4.

@SimonN SimonN added the 3-bug label Nov 27, 2015

@SimonN

This comment has been minimized.

Show comment
Hide comment
@SimonN

SimonN Dec 16, 2015

Owner

Also observed in "the second testing level", unreleased test level of early C++ Lix. This is sized 640x420 and has both wrappings. Lix 0.1.15 was running at either 1280x1024 or 1400x1050, forgot which one. Zoom level was x2.

Owner

SimonN commented Dec 16, 2015

Also observed in "the second testing level", unreleased test level of early C++ Lix. This is sized 640x420 and has both wrappings. Lix 0.1.15 was running at either 1280x1024 or 1400x1050, forgot which one. Zoom level was x2.

@SimonN SimonN closed this in f518479 Jan 2, 2016

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment