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Unknown circumstances, this bug is elusive right now. It should be investigated once replays can be loaded from disk.
Effect of the bug: The assert in lix.skill.tumbler is triggered:
final Collision collision()
// No collisions found at this pixel.
if (isSolid(0, 1))
assert (false, "copy more from tumbler.cpp:213, v2015-09-02.");
The text was updated successfully, but these errors were encountered:
Possibly related issue in C++ Lix:
Landing on square block from below
Can't replay this right now in D Lix, because D Lix doesn't play back replay files yet.
Sorry, something went wrong.
Reproduced the crash in D Lix, with lots of cubing and fling-exploding:
copy more from tumbler.cpp:213, v2015-09-02. BallisticFlyer speedX=0, speedY=-17
Another repro in 0.1.30:
copy more from tumbler.cpp:213, v2015-09-02. BallisticFlyer speedX=12, speedY=-8
So far, all assert hits have been with speedY << 0. Probably closely missing an edge, see post above this one for the C++ bug.
tumbler assert removed, continue flying
This removes the assert in issue #21.
Instead of asserting, we should look out for Nepster's
bug of flying upwards past a rectangle. This bug is linked
from issue #21.
When (every lix who hit the assert) was flying upwards, and the assert triggered upon floor existing, that floor probably isn't interesting for the lix. I'll close this for now. Create a new issue in case a concrete problem comes up.
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