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Re-shade matt/marble #245
Labels
Tiles
Affects Tiles or entire Tilesets. Like physics changes, tile changes affect how levels play.
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Here's a script that could work on rectangular blocks: It cuts off the offending rows and upscales the remainder to fill the 2 rows of void. The script uses ImageMagick's I have no good idea to automate the diagonal blocks.
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SimonN
added
Tiles
Affects Tiles or entire Tilesets. Like physics changes, tile changes affect how levels play.
and removed
3-bug
labels
Jan 21, 2018
Better script: Cut
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Labels
Tiles
Affects Tiles or entire Tilesets. Like physics changes, tile changes affect how levels play.
Lix 0.9.0.
Most blocks in matt/marble were shaded with GIMP's bevel tool. This leaves 2 flat rows of pixels on the left, and 2 flat rows of pixels on the top. Blocks with fat edges look sloppy.
Re-shade the blocks.
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