A completely clean-room implementation of Minecraft beta 1.7.3 (circa September 2011). No decompiled code has been used in the development of this software. This is an implementation - not a clone. TrueCraft is compatible with Minecraft beta 1.7.3 clients and servers.
Screenshot taken with Eldpack
I miss the old days of Minecraft, when it was a simple game. It was nearly perfect. Most of what Mojang has added since beta 1.7.3 is fluff, life support for a game that was "done" years ago. This is my attempt to get back to the original spirit of Minecraft, before there were things like the End, or all-in-one redstone devices, or village gift shops. A simple sandbox where you can build and explore and fight with your friends. I miss that.
The goal of this project is effectively to fork Minecraft. Your contribution is welcome, but keep in mind that I will mercilessly reject changes that aren't in line with the vision. If you like the new Minecraft, please feel free to keep playing it. If you miss the old Minecraft, join me.
Why is TrueCraft archived? Is it abandoned?
TrueCraft is not, strictly speaking, abandoned. However, I have stopped working on it for the time being.
I have to spend 40 hours a week making a living on proprietary software, and as a result have to work on free software in my spare time. TrueCraft is a ton of work, and if I gave it the attention it deserves I would not have time to work on anything else. Unfortunately, TrueCraft is not the only project I have to work on, and I've decided to deprioritize it.
However! I am slowly raising recurring donations with the eventual goal of supporting my work on open source full-time. You can contribute in several ways:
If I am eventually able to work on free software full-time, I will be able to resume work on TrueCraft.
Thank you for your understanding.
Use a recursive git clone.
git clone --recursive git://github.com/SirCmpwn/TrueCraft.git
You need to restore Nuget packages. The easiest way is to open the solution up in monodevelop or visual studio or the like and build from there. You can alternatively acquire Nuget yourself and run this:
mono path/to/nuget.exe restore
From the root directory of the git repository. Then run:
To compile it and you'll receive binaries in
[mono] TrueCraft.Launcher.exe to run the client and connect to servers and play singleplayer and so on. Run
[mono] TrueCraft.Server.exe to host a server for others to play on.
Note: if you have a problem with nuget connecting, run
mozroots --import --sync.
Note: TrueCraft requires mono 4.0 or newer.
If you are a developer, you have two paths. If you have not read the Minecraft source code, you are what we call a "clean dev", and you should stay that way. If you have read the source code, you are what we call a "dirty dev", and the way you can contribute is different. If you are a clean dev, you're welcome to contribute to this repository by adding features and functionality from Minecraft Beta 1.7.3, fixing bugs, refactoring, etc - the usual. Send pull requests with your work.
If you are a dirty dev, you are more limited in how you can help. You can work on projects that are related to TrueCraft, but not on TrueCraft itself. Direct contributions that you can participate in includes the website and the artwork. You can also work on things like helping to build a community by spreading the word, participating in IRC or the subreddit, etc. You may also work on reverse engineering Minecraft to provide documentation for clean devs to use - see reverse engineering guidelines on the wiki for details on how you can do this. Under no circumstances may you ever share any code with a clean dev, decompiled or otherwise.
TrueCraft is compatible with Minecraft beta 1.7.3 texture packs. We ship the Pixeludi Pack (by Wojtek Mroczek) by default. You can install the Mojang assets through the TrueCraft launcher if you wish.
Blah blah blah
TrueCraft is not associated with Mojang or Minecraft in any sort of official capacity.