C++ program for reading MIDI input from a MIDI device, saving its key states and directing those, for example, in a GLSL shader
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data/2D
Makefile
README
inputReader.cpp
inputReader.hpp
inputmanager.cpp
inputmanager.hpp
interference.frag
interference.vert
main.cpp
manager.cpp
manager.hpp
normalMap.frag
normalMap.vert
objLoader.cpp
objLoader.hpp
object3d.cpp
object3d.hpp
opengl.cpp
opengl.hpp
perVertexLighting.frag
perVertexLighting.vert
perlinnoise.frag
perlinnoise.vert
plasma.frag
plasma.vert
renderer.cpp
renderer.hpp
room.cpp
room.hpp
roommanager.cpp
roommanager.hpp
shader.cpp
shader.hpp
shader_interference.cpp
shader_interference.hpp
shader_normalMap.cpp
shader_normalMap.hpp
shader_perVertexLighting.cpp
shader_perVertexLighting.hpp
shader_perlinnoise.cpp
shader_perlinnoise.hpp
shader_plasma.cpp
shader_plasma.hpp
shader_synth.cpp
shader_synth.hpp
shader_template.cpp
shader_template.hpp
simple.frag
simple.vert
sprite.cpp
sprite.hpp
synth.frag
synth.vert
synth_mapping.cpp
synth_mapping.hpp
terrain.cpp
terrain.hpp
toolbox.cpp
toolbox.hpp
vector3.hpp

README

This is the Instrument Controller. It is a tool for reading input from a MIDI device and then using that for whatever you need. I use it here for doodling graphics with a GPU.