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1. Add latest version 'l4dtoolz' by @accelerator74, bugs with 32 slots were found, now 31 slots are available, added earlier unlocking of slots before loading the map, some signature updates. 2. Add latest version 'builtinvotes' and update include. 3. Update include l4d2util , recompiling plugins using this. (Update method GetInfectedAbilityEntity, update syntax and minor fixes). 4. Update syntax l4d2_m2_control_eq and minor fixes 5. Fix compile with new syntax l4d_setscores 6. Add l4d2_m2_control_eq.smx 7. Delete SI_Targeting.sp unused file from hardcoop 8. Remove hardcode: offset zombiemanager will now be in gamedata l4d2_zombie_manager.txt 9. Fix l4d2_smoker_drag_damage_interval it didn't reset the timer tongue drag damage, if we use the first damage. This plugin is needed so that this timer does not depend on cvar 'tongue_choke_damage_interval', instead we use our 'tongue_drag_damage_interval'. This timer always resets back when dealing damage. 10. l4d2_uncommon_blocker correction of description. 11. Fix l4d2_dominatorscontrol.smx on windows
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,43 @@ | ||
| "Games" | ||
| { | ||
| "left4dead2" | ||
| { | ||
| "Offsets" | ||
| { | ||
| /* @A1m`: | ||
| * How to find it in Linux: | ||
| * Function ZombieManager::SpawnMob(int) | ||
| * | ||
| * UTIL_LogPrintf("%3.2f: (MOB) SpawnMob requested of size %d.\n", *(float *)(gpGlobals + 12), a3); | ||
| * v3 = TheDirector; | ||
| * *((_DWORD *)this + 132) += a3; //we need this offset 132 * 4 = 528 | ||
| * v4 = CDirector::GetMaxPendingMobCount(v3); | ||
| * if ( v4 <= 0 ) | ||
| * { | ||
| * v4 = *((_DWORD *)this + 132); | ||
| * } | ||
| * else | ||
| * { | ||
| * if ( v4 > *((_DWORD *)this + 132) ) | ||
| * v4 = *((_DWORD *)this + 132); | ||
| * *((_DWORD *)this + 132) = v4; | ||
| * } | ||
| * UTIL_LogPrintf("%3.2f: (MOB) SpawnMob pending count is now %d.\n", *(float *)(gpGlobals + 12), v4); | ||
| * if ( *((_DWORD *)this + 132) >= *(_DWORD *)(dword_1007E1C + 48) ) //z_mob_min_notify_count cvar | ||
| * { | ||
| * LOBYTE(v15) = 0; | ||
| * ForEachTerrorPlayer<MobAlert>(&v15); | ||
| * } | ||
| * | ||
| * How to find it in Windows: | ||
| * We can find the function by the lines indicated above in 'UTIL_LogPrintf' | ||
| * Everything's the same in linux, it looks like it is no different for windows | ||
| */ | ||
| "ZombieManager->m_nPendingMobCount" | ||
| { | ||
| "linux" "528" //0x210 | ||
| "windows" "528" //0x210 | ||
| } | ||
| } | ||
| } | ||
| } |
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addons/sourcemod/plugins/optional/l4d2_smoker_drag_damage_interval.smx
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addons/sourcemod/plugins/optional/l4d2_uncommon_blocker.smx
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