On here I created a small Dialouge system for use in Unity Engine, With it you can give a specific parameter called < speed > in the source text file. You can set through the npc wether it can speak with the normal language or bippy boppy as I like to call it :)
I chose Unity Engine because I am most experienced with this software, and was wondering what I still could learn from it.
It seems like there are still quite a few things I had to get a better grip on, which I do now.
For example, Delegates.
Seems like the version of Unity I chose kept crashing a lot, Learned not to update :)
What did I want to achieve
- A lively, stable text box.
- Lively NPC's (Head looking, voices).
- Day/Night cycle.
How was the process
|week 1||Research||Planning/PseudoCode||Basic text box||Voice clips/npc looking||Bug fixes|
|week 2||bug fixes/expanding||Bug fixes||Finsished|
I, sadly did not note everything.