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Commits on Feb 11, 2011
  1. Added readme

    Hunter Loftis committed Feb 11, 2011
  2. Tested performance. Definitely not as good as the previous max-game. …

    …Maybe because KO uses event listening instead of direct callbacks? It seems to queue up...
    Hunter Loftis committed Feb 11, 2011
Commits on Feb 9, 2011
  1. TODO next: Observable arrays (one ball per user) and client-specific …

    …models (one controls model instance per user)
    Hunter Loftis committed Feb 9, 2011
  2. Ball is now controllable via a shared model

    Hunter Loftis committed Feb 9, 2011
  3. Holy shit bouncing ball server side works beautifully...

    Hunter Loftis committed Feb 9, 2011
  4. Holy shit bouncing ball server side works beautifully...

    Hunter Loftis committed Feb 9, 2011
  5. Initial commit. Successfully syncing fake data. Working on server sid…

    …e API.
    Hunter Loftis committed Feb 9, 2011