SkookumScript is the superpowered scripting solution and cutting-edge command console for UE4. It is powerful and feature-rich, yet simple and easy to learn. It has native game concepts and deep integration with UE4 Blueprints and C++. SkookumScript allows the live creation of sophisticated gameplay with surprisingly few lines of code. It has been lovingly crafted over more than a decade, battle-tested on major game titles and supports all platforms. SkookumScript is made for games.
To use the source version of SkookumScript, you will also need he SkookumIDE binaries. The easiest way to acquire these is to download the latest release and overwrite the
SkookumIDE folder in this repo with the one from the release. You can also build the IDE from source by following these instructions. Note that to access the SkookumIDE repo, you need to have access to the Unreal Engine 4 repository.
Clone the repo
Place the SkookumScript plugin into your project's plugin folder. Example:
You can choose whether to place the SkookumScript plugin into the engine's
Runtime/Plugins folder or in your project's plugin folder.
- Build the SkookumIDE
- Copy the built SkookumIDE folder from the SkookumIDE project folder
Engine/Plugins/SkookumScript/SkookumIDEto the SkookumScript Plugin folder
Plugins/SkookumScript. Note that this will overwrite the existing
- Regenerate project files. If you placed the plugin into the engine folder then run
GenerateProjectFiles.batotherwise right-click your
.uprojectand select Generate Visual Studio Project Files.
- Build your project/engine as usual.