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Commits on Aug 26, 2011
  1. Readme

    Signed-off-by: Skyfire <>
    committed Aug 26, 2011
  2. Forgot one.

    Signed-off-by: Skyfire <>
    committed Aug 26, 2011
  3. Added an ignore file to keep shit out of the repository.

    Signed-off-by: Skyfire <>
    committed Aug 26, 2011
Commits on Aug 21, 2011
  1. BugFix: Keep Level Update and SendGuildMessage check now the ServerPr…

    …operties MAX_KEEP_LEVEL instead of maxkeeplevel (10) and STARTING_KEEP_LEVEL for the starting level.
    shursan committed Aug 21, 2011
Commits on Aug 14, 2011
  1. changed: a recently committed serverproperty for horsespeed under and…

    … over lvl 35
    added: Properties for Base and multiplier stats for STR, DEX, CON and QUI.
    argoras committed Aug 14, 2011
  2. Changed: AutoSetStats allows now to customize mobs base Str, base Dex…

    …, base Con and base qui which allows to customize Mobs stats tremendously.
    Added: Str, Con, Dex and qui now have a multiplier which allows to costumize Mobs stats tremendous.
    removed: old stats for Str, Dex, Con and Qui from AutoSetStats()
    argoras committed Aug 14, 2011
Commits on Aug 7, 2011
  1. *) Changes from Satyr

    - Bugfix: Put return true back into artifactquest removeitem that was removed when inventory logging was added.
    tolakram committed Aug 7, 2011
Commits on Aug 1, 2011
  1. - Changed: GameLiving.Attackers is an List<GameObject> instead of Arr…

    …ayList (caution: many scripts depend of this property, if you need to access to this list, don't forget to lock it before with "lock(living.Attackers)")
    - Changed: NPC uses their intelligence for acuity in SpellHandler
    - Bugfix: NPC with a emblem (ID > 65535) was not correctly displayed
    Dre77 committed Aug 1, 2011
Commits on Jul 24, 2011
  1. - Bugfix: nullreference in InventoryLogging

    dre77 committed Jul 24, 2011
Commits on Jul 23, 2011
  1. - Added: multi-language support for all types of GameNPC + NPCTemplates

    - Added: some new multi-language commands to /mob and /translate (please take a look at the source to see all the changes)
    - Changed: some properties have been added into ItemTemplate to support multi-language for crafted siege weapons (don't use it for normal items, it will not work ... yet)
    - Removed: all 'new language system'-experimental changes from LanguageMgr.cs and some packet libs
    - Removed: db table DBLanguageMasterLevelStep and DBLanguageSystemText (use DBLanguage instead)
    - Info: You can use the DBLanguageNPC db table for siege weapon translations. Area + Zone translations will not work for the next time. The server properties 'USE_NEW_LANGUAGE_SYSTEM' and 'ALLOWED_CUSTOM_LANGUAGE_KEYS' are no longer in use.
    mauricius committed Jul 23, 2011
Commits on Jul 17, 2011
  1. - Removed: thread safety on GameEffectList's iterators, there are som…

    …e deadlock... :/
    Dre77 committed Jul 17, 2011
  2. - Added: GameLiving.GetAbility<T>() and set GameLiving.GetAbility(Typ…

    …e) obsolete to avoid many cast.
    - Changed: Refactoring of GameEffectList with generics to avoid many cast.
    - Bugfix: GameEffectList's iterator wasn't thread-safe
    - Bugfix: Health regeneration wasn't started after a resurrect spell
    dre77 committed Jul 17, 2011
Commits on Jul 16, 2011
  1. - Added: The ability to reload spells and add/remove spells from a sp…

    …ell line in-game, by using the /reload spells command.
    geshidol committed Jul 16, 2011
Commits on Jul 13, 2011
  1. - Added: Inventory and money logging (all actions, loot, trade, quest…

    …s, etc...). It's disabled by default, there are many SP: LOG_INVENTORY and all LOG_INVENTORY_*.
    - Added: An example in GameServerScripts to customize the inventory log.
    - Added: Some missing indexes in Database
    - Bugfix: "/mob copy" does not load NPCTemplate properly and forget Distance and BodyType.
    - Bugfix: It's not possible to make money with Salvage (begin salvage an item, drop the item, the process finish, you get raw ingredients and pickup the item).
    - Bugfix: Bad cast exception in BattleGroup.SendMessageToBattleGroupMembers
    - Changed: Few code refactoring.
    dre77 committed Jul 13, 2011
Commits on Jul 11, 2011
  1. - Bugfix: Guild dues work correctly now .(Issue #14657)

    - Bugfix: A message is now showed on screen center when a player reach a new realm rank .(Issue #4318)
    - Bugfix: Holding timer is now started when a player is resurrected under water .(Issue #4305)
    - Bugfix: When a player is into a group, he receive a good translation of loot message .(Issue #3812)
    - Bugfix: KeepLord is now reloaded when a Admin or Gm use /keep realm .
    hibernoss committed Jul 11, 2011
Commits on Jul 10, 2011
  1. - Changed: Attempted some logic cleanup for StartLocations. Added an …

    …ALL option.
    tolakram committed Jul 10, 2011
Commits on Jul 4, 2011
Commits on Jun 27, 2011
Commits on Jun 26, 2011
Commits on Jun 23, 2011
  1. - Added: Support for horse saddle bags

    - Changed: Send player MaxEndurance instead of 100
    tolakram committed Jun 23, 2011
Commits on Jun 11, 2011
  1. - Changed: Allow calculation of effectiveness for both mainhand and l…

    …efthand weapons. Needed for Left Axe.
    - Changed: Left Axe effectiveness adjustments are only done when player is wielding a left axe.  This will be needed if new left axe equations, which adjust mainhand and lefthand damage independently, are used.
    - Bugfix: Mauler Fist Wraps is now used to calculate dual wield chance for Maulers.
    tolakram committed Jun 11, 2011
Commits on Jun 7, 2011
  1. Changed: Bugfix for the bugfix of revision 2912 and some code cleanup…

    …s in command /rearrange. The command should now work correctly.
    mauricius committed Jun 7, 2011
  2. Bugfix: /rearrange now also updates the current logged in characters …

    …account slot.
    mauricius committed Jun 7, 2011
  3. - Added: /rearrange command. This command allows players to rearrange…

    … their character overview.
    mauricius committed Jun 7, 2011
  4. Bugfix: BonesToBlades Quest : use correct variable

    dunnerholl committed Jun 7, 2011
Commits on Jun 6, 2011
  1. - Bugfix: Do not show 0 money rewarded or award 0 XP when dataquest f…

    …inishes. Call GameInventoryItem OnUnEquip after item bonuses are adjusted but before sending update.
    tolakram committed Jun 6, 2011
  2. - Bugfix: Guild bank withdraw, removed a check that made no sense and…

    … prevented players from withdrawing money if guild bank was at limit.
    tolakram committed Jun 6, 2011
Commits on Jun 5, 2011
  1. - Bugfix: Do not require optional items for dataquests using the rewa…

    …rd quest dialogs.
    tolakram committed Jun 5, 2011
Commits on Jun 4, 2011
  1. - Changed: Removed commented code in DataQuest, denoted SourceName co…

    …lumn as reserved for other use. Nice to have for any custom steps to use.
    tolakram committed Jun 4, 2011
  2. - Bugfix: 1.109 support for RewardQuest rewards

    - Bugfix: Delve of RewardQuest items if player not yet doing quest
    - Changed: Removed debug mode aggro spam from mobs
    tolakram committed Jun 4, 2011
  3. From Hxxride52:

    - Bugfix: Issue where remedy would not fire because it was checking if the player was alive, instead of not alive.
    tolakram committed Jun 4, 2011
Commits on Jun 3, 2011
Commits on Jun 2, 2011
  1. BugFix: Hunter can now have their Pets in combat without loose their …

    …stealth if stealthed. Only the Hunter can do this.
    shursan committed Jun 2, 2011