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kevinthegreat1
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@kevinthegreat1 kevinthegreat1 commented Sep 7, 2023

Detects when a bat is killed in a dungeon.
Fixes #279

Also adds bats to the list of glowing mobs.
Starred Mob Glow is now on by default.

Tested.

super(entityType, world);
}

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I would remove this because you’re overriding that method in the class, so unique won’t change anything here for compatibility (it gets ignored).

If your aim is compatibility, inject into the superclass method with an instanceof check but I don’t think another mod would do much regarding bat deaths.

@kevinthegreat1 kevinthegreat1 merged commit 15477d7 into SkyblockerMod:master Sep 9, 2023
@kevinthegreat1 kevinthegreat1 deleted the dungeon-bat branch September 9, 2023 03:29
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Secret Mod does not count bat if it is killed by frozen blaze
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