Batched Rendering + Future Sodium Compat #415
Merged
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The rendering of filled boxes is now batched meaning that all filled boxes are rendered in a single draw call as opposed to rendering each individual box in its own draw call. This gives approximately a 4x (~8% to ~2% of render thread tick) performance boost when rendering quite a few filled boxes per frame.
This also batches the rendering of beacon beams, improving performance by ~4.8x (~34% to ~7% of render thread tick) when many are in view.
Also adds compatibility for Sodium's brand new
DeferredRenderTaskclass which replacesrecordRenderCallas in Sodium 0.5.4 calling that method will result in an exception being thrown. CaffeineMC/sodium@bc3c47b