Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.


Ever wanted an animated dye on your armour set but you either couldn't afford one or felt too restricted by having to choose between warden dye and lucky dye? Well then this new feature is for you!
You will be able to apply a custom animated dye to your armour by supplying two HEX colours from which the mod will create a gradient, you will also supply how many "samples" or colours are to be taken from this gradient (the progression is linear if you are into the math), whether you want the colours to cycle back and forth or not, and optionally a delay of how many ticks it'll take for the next colour to be progressed to.
Command Syntax:
/skyblocker custom animatedDye [<hex1>] <hex2> <samples> <cycleBack> [<tickDelay>]Ex:
/skyblocker custom animatedDye 0061ff 60efff 10 true 4I've also added a tip about this new feature as it's very cool.