Scouting app for the 2016 FRC competition "Stronghold". 👀
- Get assigned a specific robot / team to focus on.
- Choose the
Pit
tab orGame
tab at the top of the screen. - Fill in information as game goes along.
- Tap the
Make QR code
button after the game ends. - On the master device, go to the
Decode
tab. - Tap the
Scan QR
button on the master device to input the QR code.
To get the gameData.csv
and pitData.csv
files, go to \Android\data\io.github.twotau
on either the master phone or USB connected computer.
Then, download it to a computer and use Tableau to analyze the data.
All pit scout fields are checkboxes except the Team number
.
- Team number (#)
- Autonomous abilities
- Defenses (can cross)
- Portcullis
- Cheval de Frise
- Moat
- Ramparts
- Drawbridge
- Sally port
- Rock wall
- Rough terrain
- Low bar
- Can reach defenses
- Can grab ball
- Defenses (can cross)
- Teleop abilities
- Defenses (can cross)
- Portcullis
- Cheval de Frise
- Moat
- Ramparts
- Drawbridge
- Sally port
- Rock wall
- Rough terrain
- Low bar
- Shooting
- Can shoot high
- Can shoot low
- Can grab ball
- Roles
- High shooting
- Low shooting
- Breaching
- Defending
- Defenses (can cross)
Note: Makes
are successful attempts and Misses
are unsuccessful attempts.
- Team number (#)
- Fouled (T / F)
- Dead bot (T / F)
- Chosen Defense (if they played against us)
- Chosen Defense A (Portcullis / Cheval de Frise)
- Chosen Defense B (Moat / Ramparts)
- Chosen Defense C (Drawbridge / Sally port)
- Chosen Defense D (Rock wall / Rough terrain)
- Autonomous mode
- Autonomous defenses
- Auto Defense A (Make / Reach / Miss)
- Auto Defense B (Make / Reach / Miss)
- Auto Defense C (Make / Reach / Miss)
- Auto Defense D (Make / Reach / Miss)
- Auto Lowbar (T / F)
- Auto Grabbed ball (T / F)
- Auto High goal makes (#)
- Auto High goal misses (#)
- Auto Low goal makes (#)
- Auto Low goal misses (#)
- Autonomous defenses
- Teleop defenses
- Breached Defense A
- Breached Defense A name (Portcullis / Cheval de Frise)
- Breached Defense A makes (#)
- Breached Defense A misses (#)
- Breached Defense B
- Breached Defense B name (Moat / Ramparts)
- Breached Defense B makes (#)
- Breached Defense B misses (#)
- Breached Defense C
- Breached Defense C name (Drawbridge / Sally port)
- Breached Defense C makes (#)
- Breached Defense C misses (#)
- Breached Defense D
- Breached Defense D name (Rock wall / Rough terrain)
- Breached Defense D makes (#)
- Breached Defense D misses (#)
- Breached Defense Lowbar (T / F)
- Breached Defense A
- Teleop shooting
- High goal makes (#)
- High goal misses (#)
- Low goal makes (#)
- Low goal misses (#)
- Times ball picked up (#)
- Roles
- High shooter (T / F)
- Low shooter (T / F)
- Breacher (T / F)
- Defender (T / F)
- Scaling endgame
- Tower NOT weakened (T / F)
- Challenged Tower (T / F)
- Scaled (T / F)
These do not include a picture of every field. Look above for a complete list of inputs.
Prevents QR codes from being input twice into the data file.
Also works sideways