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using System;
using System.Collections.Generic;
using System.Text;
namespace RefactoredGameProject
{
public class CharacterSkillPoints
{
public Paladin paladin;
public Barbarian barbarian;
public Mage mage;
public Thief thief;
public CharacterSkillPoints()
{
paladin = new Paladin();
barbarian = new Barbarian();
mage = new Mage();
thief = new Thief();
}
public void GiveOutSkillPointsForPaladin()
{
paladin.Strength += 12;
paladin.Stamina += 8;
}
public void GiveOutSkillPointsForBarbarian()
{
barbarian.Strength += 15;
barbarian.Stamina += 9;
}
public void GiveOutSkillPointsForMage()
{
mage.Strength += 7;
mage.Stamina += 6;
}
public void GiveOutSkillPointsForThief()
{
thief.Strength += 10;
thief.Stamina += 10;
}
}
}
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