Farming station gets stuck with low power input #3893

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gmoff01 opened this Issue Dec 8, 2016 · 4 comments

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@gmoff01
gmoff01 commented Dec 8, 2016

Issue Description:

Farming station gets stuck with low power input

What happens:

when providing 60 RF/tick to the farming station with no capacitor results in the power level of the station hanging at 30 RF and no operations taking place. The station is lit up, and all of the power is being consumed, but somehow it never makes it past 30 in the energy bad and nothing else ever happens. If I disable the station and let power build up, then turn it on, it works fine until the power bar drains and then returns to this state.

What you expected to happen:

The power use is listed as 40 rf/tick, so I expect 60 rf/tick to work normally. Even if the power input was low, it should still perform an operation every time the power meter builds up to 40 rather than hanging at 30 forever.


Affected Versions (Do not use "latest"):

  • EnderIO: 3.0.1.126
  • EnderCore: 0.4.1.58
  • Minecraft: 1.10.2
  • Forge: 12.18.2.2124
@HenryLoenwind HenryLoenwind added the 1.10 label Dec 8, 2016
@HenryLoenwind
Member

I'd have to look at the code, but from memory I'd say it has just enough power to work the land but never can accumulate enough for a harvesting operation (those cost extra and cannot be expressed in those "per tick" numbers).

@gmoff01
gmoff01 commented Dec 8, 2016
@MatthiasMann
Contributor

@gmoff01 use a redstone timer to turn the farming station on for a few ticks every few seconds - this greatly improves the efficiency of the farm. Unless you use some growth accelerator stuff doesn't grow that fast anyway.

@HenryLoenwind
Member

I think I'll add an internal "minimum amount of energy in buffer to do anything" value to the farm. Lol, this will also make the code simpler as it doesn't have to check energy for every possible operation...

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