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STYLE: Improve volume rendering documentation to include multi-volume…

… rendering

git-svn-id: http://svn.slicer.org/Slicer4/trunk@28746 3bd1e089-480b-0410-8dfb-8563597acbee
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pinter
pinter committed Jan 24, 2020
1 parent bd9e2c0 commit 04b6dbe2a70f5ef4581dbd5207b2a3b86f6c0a75
Showing with 1 addition and 1 deletion.
  1. +1 −1 Modules/Loadable/VolumeRendering/Documentation/VolumeRendering.xml
@@ -48,7 +48,7 @@
</parameter>
<parameter>
<label>Rendering</label>
<description><![CDATA[Select a volume rendering method. A default method can be set in the application settings Volume Rendering panel.<br /><UL><b>VTK CPU Ray Casting:</b> Available on all platforms, the volume rendering is entirely realized on the CPU (default)<br /><b>VTK GPU Ray Casting</b>: Available on all platforms except on Mac with an NVidia graphic card, fastest method to volume render<br /><b>VTK OpenGL 3D Texture Mapping:</b> Available on all platforms, use the GPU but it is not ray casting<br /><b>NCI GPU Ray Casting</b>: Available on all platforms, ray caster on the GPU, doesn't support compositing.]]></description>
<description><![CDATA[Select a volume rendering method. A default method can be set in the application settings Volume Rendering panel.<br /><UL><b>VTK CPU Ray Casting:</b> Available on all platforms, the volume rendering is entirely realized on the CPU (default)<br /><b>VTK GPU Ray Casting</b>: Available on all platforms, fastest method to volume render<br /><b>VTK Multi-Volume (experimental):</b> GPU ray-casting enabling real multi-volume rendering. Some features are not yet available, such as shading or cropping. Available on all platforms.]]></description>
</parameter>
</parameters>
<parameters>

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