SlimeDungeonGM/SlimeDungeonGM
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#SlimeDungeonGM Created by: Dochebi,Lightnet and Stefencanning License: ... Information: Creating the dungeon master/lord to defence against adventure. ToDoList: * Floor Layout * Dungeon Blocks * walls only placed were required * walls change texture based on surrounding walls * flooring can be changed * Sprites(basic) * Simple Player (Animation Tested) * Slime simple (Simple Animation Tested) * Chinlin (Four Direction Animation Tested) * Damage (Simple) * Weapon Animation (Simple) * Tile Management (WIP) * Wall * Floor * Traps * Placements * Creatures * creatures * belong to factions * are hostile to creatures of other factions * get hungry * eat enemies * eat corpses * eat lesser allies * eat anything * follow comands * destroy walls * walk to tiles (currently monsters dont wander around, feature to be reimplemented soonish) * attack target enemy * have element types * 4 element types currently * types can level to increase damage vs weaker elements ( to be implemented soonish) * eating corpses of other typed enemies has a chance to gain/level that type ( to be implemented soonish) * have pathing * Events(Story) * Resource Management * Save (Tile mapping done simple) * Load (Tile mapping done simple) * Pathing (Simple stuff done) * UI Layout * Dungeon Lord Game (WIP)(main) * Dungeon Wave Game (WIP)(simple) * Build Menu (WIP) * RTS Command Menu (WIP) * Camera HUD (WIP) * Creature Health Bar (WIP) * Status Menu (WIP) * Inventory (N/A) * Pause Menu (WIP) Controls: * <,>,^,V = movements * A = In Menu * Z = Sawp Weapon Item on ground * X = Attack * C = Dash * V = Fire Projectile * B = build menu * Tab = Camera toggle * F2 = Debug Menu * Q = Status Menu RTS Comands: * Mouse Left and right * Mouse Middle Press = Pan Camera View * Mouse Wheel = Zoom Camera View
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