From 08cd6c5354069d78da79bf64743f912b7781cbad Mon Sep 17 00:00:00 2001 From: Bernhard Bonigl Date: Sun, 26 Oct 2014 19:42:10 +0100 Subject: [PATCH] Fix arrow/bolt accuracy and breakchance being mixed up :( --- src/main/java/tconstruct/weaponry/WeaponryHandler.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/tconstruct/weaponry/WeaponryHandler.java b/src/main/java/tconstruct/weaponry/WeaponryHandler.java index f6ed3db82c9..d4047fd6e21 100644 --- a/src/main/java/tconstruct/weaponry/WeaponryHandler.java +++ b/src/main/java/tconstruct/weaponry/WeaponryHandler.java @@ -56,7 +56,7 @@ public void onAmmoCrafted(ToolCraftEvent.NormalTool event) float accuracy = fletching.accuracy; float breakChance = shaft.fragility + fletching.breakChance; - setAmmoData(tags, durability, weight, accuracy, breakChance, head.shoddy(), head.reinforced()); + setAmmoData(tags, durability, weight, breakChance, accuracy, head.shoddy(), head.reinforced()); } else if(event.tool instanceof BoltAmmo) { @@ -81,7 +81,7 @@ else if(event.tool instanceof BoltAmmo) float shoddy = (headMat.shoddy() + coreMat.shoddy())/2f; int reinforced = Math.max(headMat.reinforced(), coreMat.reinforced()); - setAmmoData(tags, durability, weight, accuracy, breakChance, shoddy, reinforced); + setAmmoData(tags, durability, weight, breakChance, accuracy, shoddy, reinforced); } // now that durability has been handled...