From 2fbeb7f516a82d73245cf3103095cf8bc34ff5ef Mon Sep 17 00:00:00 2001 From: Sunstrike Date: Thu, 19 Dec 2013 13:02:19 +0000 Subject: [PATCH] Update IC2 plugin. Adjust liquid value for dirt-to-diamonds, remove all other UU recipes. --- src/main/java/tconstruct/plugins/ic2/IC2.java | 24 +++++++++---------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/main/java/tconstruct/plugins/ic2/IC2.java b/src/main/java/tconstruct/plugins/ic2/IC2.java index 677f835f66d..214ff3d2d17 100644 --- a/src/main/java/tconstruct/plugins/ic2/IC2.java +++ b/src/main/java/tconstruct/plugins/ic2/IC2.java @@ -38,27 +38,27 @@ public void init() { if (fluidUUM == null) return; // Useful stuff - ItemStack ingotCast = new ItemStack(TRepo.metalPattern, 1, 0); - ItemStack gemCast = new ItemStack(TRepo.metalPattern, 1, 26); - FluidStack fluidStack = new FluidStack(fluidUUM, 1); + //ItemStack ingotCast = new ItemStack(TRepo.metalPattern, 1, 0); + //ItemStack gemCast = new ItemStack(TRepo.metalPattern, 1, 26); + //FluidStack fluidStack = new FluidStack(fluidUUM, 1); FluidStack fluidStackBlock = new FluidStack(fluidUUM, 9); - LiquidCasting tableCasting = TConstructRegistry.getTableCasting(); + //LiquidCasting tableCasting = TConstructRegistry.getTableCasting(); LiquidCasting basinCasting = TConstructRegistry.getBasinCasting(); // Table casting - tableCasting.addCastingRecipe(new ItemStack(Item.ingotIron), fluidStack, ingotCast, 20); - tableCasting.addCastingRecipe(new ItemStack(Item.emerald), fluidStack, gemCast, 20); + //tableCasting.addCastingRecipe(new ItemStack(Item.ingotIron), fluidStack, ingotCast, 20); + //tableCasting.addCastingRecipe(new ItemStack(Item.emerald), fluidStack, gemCast, 20); // Block casting - basinCasting.addCastingRecipe(new ItemStack(Block.blockIron), fluidStackBlock, null, true, 50); // Iron convenience + //basinCasting.addCastingRecipe(new ItemStack(Block.blockIron), fluidStackBlock, null, true, 50); // Iron convenience // Dirt <-> Diamonds - basinCasting.addCastingRecipe(new ItemStack(Block.dirt), new FluidStack(fluidUUM, 500), new ItemStack(Block.blockDiamond), true, 50); + //basinCasting.addCastingRecipe(new ItemStack(Block.dirt), new FluidStack(fluidUUM, 500), new ItemStack(Block.blockDiamond), true, 50); basinCasting.addCastingRecipe(new ItemStack(Block.blockDiamond), fluidStackBlock, new ItemStack(Block.dirt), true, 50); // RS cycle - basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.redstone), true, 50); - basinCasting.addCastingRecipe(new ItemStack(Block.hardenedClay, 14, 1), fluidStack, new ItemStack(Block.blockRedstone), true, 50); - basinCasting.addCastingRecipe(new ItemStack(Item.dyePowder, 1, 1), fluidStack, new ItemStack(Block.hardenedClay, 14, 1), true, 50); - basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.dyePowder, 1, 1), true, 50); + //basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.redstone), true, 50); + //basinCasting.addCastingRecipe(new ItemStack(Block.hardenedClay, 14, 1), fluidStack, new ItemStack(Block.blockRedstone), true, 50); + //basinCasting.addCastingRecipe(new ItemStack(Item.dyePowder, 1, 1), fluidStack, new ItemStack(Block.hardenedClay, 14, 1), true, 50); + //basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.dyePowder, 1, 1), true, 50); // Alloy Mixing // 1mB Anything + 1mB UU = 2mB UU