diff --git a/src/main/java/tconstruct/weaponry/TinkerWeaponry.java b/src/main/java/tconstruct/weaponry/TinkerWeaponry.java index bfb48519774..3ed498b0f04 100644 --- a/src/main/java/tconstruct/weaponry/TinkerWeaponry.java +++ b/src/main/java/tconstruct/weaponry/TinkerWeaponry.java @@ -246,9 +246,9 @@ private void registerMaterials() // Wooden stuff is flexible, therefore good. Reference. TConstructRegistry.addBowMaterial(MaterialID.Wood, 18, 3.0f); // Wood // other organic materials also are good - TConstructRegistry.addBowMaterial(MaterialID.Cactus, 20, 2.4f); // Cactus + TConstructRegistry.addBowMaterial(MaterialID.Cactus, 20, 3.4f); // Cactus TConstructRegistry.addBowMaterial(MaterialID.Bone, 38, 2.0f); // Bone - TConstructRegistry.addBowMaterial(MaterialID.Slime, 28, 4.0f); // Slime + TConstructRegistry.addBowMaterial(MaterialID.Slime, 28, 4.1f); // Slime TConstructRegistry.addBowMaterial(MaterialID.BlueSlime, 21, 4.0f); // Blue Slime TConstructRegistry.addBowMaterial(MaterialID.Paper, 25, 2.3f); // Paper // Metal stuff has a lot of POW, but takes LONG to wind up since it's so hard @@ -260,7 +260,7 @@ private void registerMaterials() TConstructRegistry.addBowMaterial(MaterialID.Manyullyn, 55, 4.5f); // Manyullyn TConstructRegistry.addBowMaterial(MaterialID.Copper, 40, 5.1f); // Copper TConstructRegistry.addBowMaterial(MaterialID.Bronze, 45, 5.2f); // Bronze - TConstructRegistry.addBowMaterial(MaterialID.Alumite, 45, 4.8f); // Alumite - a bit stone-ish since it has obsidian + TConstructRegistry.addBowMaterial(MaterialID.Alumite, 45, 4.9f); // Alumite - a bit stone-ish since it has obsidian // Stone doesn't bend. takes forever, has no pow. WHY WOULD YOU DO THAT TConstructRegistry.addBowMaterial(MaterialID.Stone, 90, 1.0f); // Stone TConstructRegistry.addBowMaterial(MaterialID.Flint, 90, 1.0f); // Flint