From 6cc5d96a59e17a91a419df1ccdabd4cb5dde155e Mon Sep 17 00:00:00 2001 From: Arthur Uzulin Date: Sun, 5 Oct 2014 16:47:57 +1100 Subject: [PATCH] Fixed lighting issues while battlesign TESR is in view --- src/main/java/tconstruct/tools/model/BattlesignTesr.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/tconstruct/tools/model/BattlesignTesr.java b/src/main/java/tconstruct/tools/model/BattlesignTesr.java index 2bca9ddf4b4..a3077ba87ab 100644 --- a/src/main/java/tconstruct/tools/model/BattlesignTesr.java +++ b/src/main/java/tconstruct/tools/model/BattlesignTesr.java @@ -20,7 +20,6 @@ public void renderTileEntityAt (BattlesignLogic te, double x, double y, double z GL11.glTranslated(x, y, z); GL11.glScalef(f, -f, f); - // GL11.glRotatef(180F, 0F, 0F, 1F); FontRenderer fr = Minecraft.getMinecraft().fontRenderer; @@ -55,6 +54,7 @@ public void renderTileEntityAt (BattlesignLogic te, double x, double y, double z } } + GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); }