From c5789432a3f88eb55cc54c49304bcbf837e2f2ed Mon Sep 17 00:00:00 2001 From: Bernhard Bonigl Date: Thu, 6 Nov 2014 23:18:09 +0100 Subject: [PATCH] Nerf metal bow drawing times --- .../tconstruct/weaponry/TinkerWeaponry.java | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/src/main/java/tconstruct/weaponry/TinkerWeaponry.java b/src/main/java/tconstruct/weaponry/TinkerWeaponry.java index 5d11159126d..ffd5f0559bc 100644 --- a/src/main/java/tconstruct/weaponry/TinkerWeaponry.java +++ b/src/main/java/tconstruct/weaponry/TinkerWeaponry.java @@ -252,20 +252,20 @@ private void registerMaterials() TConstructRegistry.addBowMaterial(MaterialID.BlueSlime, 21, 4.0f); // Blue Slime TConstructRegistry.addBowMaterial(MaterialID.Paper, 25, 2.3f); // Paper // Metal stuff has a lot of POW, but takes LONG to wind up since it's so hard - TConstructRegistry.addBowMaterial(MaterialID.Iron, 40, 5.2f); // Iron - TConstructRegistry.addBowMaterial(MaterialID.Steel, 50, 5.5f); // Steel - TConstructRegistry.addBowMaterial(MaterialID.PigIron, 30, 5.2f); // Pig Iron - it's meat! - TConstructRegistry.addBowMaterial(MaterialID.Ardite, 50, 4.5f); // Ardite - TConstructRegistry.addBowMaterial(MaterialID.Cobalt, 35, 5.2f); // Cobalt - TConstructRegistry.addBowMaterial(MaterialID.Manyullyn, 45, 4.5f); // Manyullyn - TConstructRegistry.addBowMaterial(MaterialID.Copper, 30, 5.1f); // Copper - TConstructRegistry.addBowMaterial(MaterialID.Bronze, 35, 5.2f); // Bronze - TConstructRegistry.addBowMaterial(MaterialID.Alumite, 35, 4.8f); // Alumite - a bit stone-ish since it has obsidian + TConstructRegistry.addBowMaterial(MaterialID.Iron, 50, 5.2f); // Iron + TConstructRegistry.addBowMaterial(MaterialID.Steel, 60, 5.5f); // Steel + TConstructRegistry.addBowMaterial(MaterialID.PigIron, 40, 5.2f); // Pig Iron - it's meat! + TConstructRegistry.addBowMaterial(MaterialID.Ardite, 60, 4.5f); // Ardite + TConstructRegistry.addBowMaterial(MaterialID.Cobalt, 45, 5.2f); // Cobalt + TConstructRegistry.addBowMaterial(MaterialID.Manyullyn, 55, 4.5f); // Manyullyn + TConstructRegistry.addBowMaterial(MaterialID.Copper, 40, 5.1f); // Copper + TConstructRegistry.addBowMaterial(MaterialID.Bronze, 45, 5.2f); // Bronze + TConstructRegistry.addBowMaterial(MaterialID.Alumite, 45, 4.8f); // Alumite - a bit stone-ish since it has obsidian // Stone doesn't bend. takes forever, has no pow. WHY WOULD YOU DO THAT - TConstructRegistry.addBowMaterial(MaterialID.Stone, 80, 1.0f); // Stone - TConstructRegistry.addBowMaterial(MaterialID.Flint, 80, 1.0f); // Flint - TConstructRegistry.addBowMaterial(MaterialID.Obsidian, 99, 1.0f); // Obsidian - TConstructRegistry.addBowMaterial(MaterialID.Netherrack, 70, 1.0f); // Netherrack + TConstructRegistry.addBowMaterial(MaterialID.Stone, 90, 1.0f); // Stone + TConstructRegistry.addBowMaterial(MaterialID.Flint, 90, 1.0f); // Flint + TConstructRegistry.addBowMaterial(MaterialID.Obsidian, 109, 1.0f); // Obsidian + TConstructRegistry.addBowMaterial(MaterialID.Netherrack, 80, 1.0f); // Netherrack // Arrow Head Materials: Material ID, mass, fragility TConstructRegistry.addArrowMaterial(MaterialID.Wood, 0.69F, 1.0F); //Wood