From f94d9bf3515b09d13f9e17bac887206b87ed1b84 Mon Sep 17 00:00:00 2001 From: Bernhard Bonigl Date: Sat, 1 Nov 2014 20:57:20 +0100 Subject: [PATCH] Fix moss modifier using up ammo instead of adding it --- src/main/java/tconstruct/weaponry/WeaponryActiveToolMod.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/tconstruct/weaponry/WeaponryActiveToolMod.java b/src/main/java/tconstruct/weaponry/WeaponryActiveToolMod.java index 90d72532507..dfdbd5a9c43 100644 --- a/src/main/java/tconstruct/weaponry/WeaponryActiveToolMod.java +++ b/src/main/java/tconstruct/weaponry/WeaponryActiveToolMod.java @@ -14,7 +14,7 @@ public boolean damageTool(ItemStack stack, int damage, EntityLivingBase entity) IAmmo ammo =(IAmmo)stack.getItem(); if(tags.getInteger("Damage") == 0) { - int rem = ammo.consumeAmmo(1, stack); + int rem = ammo.addAmmo(1, stack); if(rem > 0) return true; }