/
BlockShape.h
56 lines (53 loc) · 1.03 KB
/
BlockShape.h
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#pragma once
enum class BlockShape {
INVISIBLE = -1,
BLOCK = 0,
CROSS_TEXTURE = 1,
TORCH = 2,
FIRE = 3,
WATER = 4,
RED_DUST = 5,
ROWS = 6,
DOOR = 7,
LADDER = 8,
RAIL = 9,
STAIRS = 0xA,
FENCE = 0xB,
LEVEL = 0xC,
CACTUS = 0xD,
BED = 0xE,
DIODE = 0xF,
IRON_FENCE = 0x12,
STEM = 0x13,
VINE = 0x14,
FENCE_GATE = 0x15,
CHEST = 0x16,
LILYPAD = 0x17,
BREWING_STAND = 0x19,
PORTAL_FRAME = 0x1A,
COCOA = 0x1C,
TREE = 0x1F,
WALL = 0x20,
DOUBLE_PLANT = 0x28,
FLOWER_POT = 0x2A,
ANVIL = 0x2B,
CROSS_TEXTURE_POLY = 0x41,
DOUBLE_PLANT_POLY = 0x42,
BLOCK_HALF = 0x43,
TOP_SNOW = 0x44,
TRIPWIRE = 0x45,
TRIPWIRE_HOOK = 0x46,
CAULDRON = 0x47,
REPEATOR = 0x48,
COMPARATOR = 0x49,
HOPPER = 0x4A,
SLIME_BLOCK = 0x4B,
PISTON = 0x4C,
BEACON = 0x4D,
CHORUS_PLANT = 0x4E,
CHORUS_FLOWER = 0x4F,
DRAGON_EGG = 0x2C,
END_PORTAL = 0x50,
END_ROD = 0x51,
STRUCTURE_VOID = 0x30
};