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Added new feature to require the dice to reroll.
Added new Dice image. Fixed dice rerolling twice. Fixed being on fire after reroll if you were on fire (it's not perfect as lag will still make it possible). Fixed reroll on death incorrectly having 'true' set in code for testing. Adjusted reroll y position to potentially prevent players from being partially inside a block when they reroll.
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Original file line number | Diff line number | Diff line change |
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@@ -1,8 +1,9 @@ | ||
# Changes | ||
- Added config options for rerolling on death, starting locked, cooldown timer for using the dice, sending your inventory into a chest, whether ender chest resets, etc. | ||
- Added new Dice item that can be used to reroll. | ||
- Modified initial inventory to include the dice. | ||
- Set new defaults for config options. | ||
- Added new feature to require the dice to reroll. | ||
- Added new Dice image. | ||
- Adjusted reroll y position to potentially prevent players from being partially inside a block when they reroll. | ||
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# Fixes | ||
- Fixed issue where useCurrentDim and overrideDim weren't working. They should be now (unless I broke something since then). | ||
- Fixed dice rerolling twice. | ||
- Fixed being on fire after reroll if you were on fire (it's not perfect as lag will still make it possible). | ||
- Fixed reroll on death incorrectly having 'true' set in code for testing. |
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18 changes: 14 additions & 4 deletions
18
src/main/java/com/smashingmods/reroll/events/PlayerDeathEvent.java
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2 changes: 1 addition & 1 deletion
2
...ssets/reroll/models/item/reroll_dice.json → ...urces/assets/reroll/models/item/dice.json
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,6 @@ | ||
{ | ||
"parent": "item/generated", | ||
"textures": { | ||
"layer0": "reroll:items/reroll_dice" | ||
"layer0": "reroll:items/dice" | ||
} | ||
} |
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