Miha Lunar SmilyOrg

@SmilyOrg
  • @SmilyOrg 2775b2f
    Added mkdir for stub artifacts
@SmilyOrg
  • @SmilyOrg 1309edc
    Writing out stub files for stub platforms now
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  • @SmilyOrg 96e37b2
    Hopefully fixed up the config some more for VS < 2013
@SmilyOrg
  • @SmilyOrg 33a01ba
    Added back dx paths so Windows would compile already!
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  • @SmilyOrg 1d9102a
    Added missing inline to gfx math stub
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  • @SmilyOrg 3f89229
    Added some math stuff missing in VS < 2013
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  • @SmilyOrg e2cad9d
    Moved some more initialisation to cpp files
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  • @SmilyOrg af14326
    Oops, didn't mean to commit that
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  • @SmilyOrg 3218fd8
    Turned off DirectX and removed it as a dependency for now
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  • @SmilyOrg b2f4ac0
    Moved default assignment of VectorTextFormat to cpp, renamed lastTime…
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  • @SmilyOrg 4ee933e
    OS X should now build statically... hopefully!
SmilyOrg opened pull request LoomSDK/LoomSDK#285
@SmilyOrg
SDL2 with Windows (static), OS X (system) and Android (static prebuilt)
33 commits with 3,571 additions and 27,445 deletions
@SmilyOrg
  • @SmilyOrg ec2f967
    Stubbed out iOS and Ouya to make the sdk with OS X and Android compil…
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  • @SmilyOrg 2edf424
    Fixed precision only compiling for OpenGL ES2 (otherwise it breaks on…
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  • @SmilyOrg 2505c42
    Several fixes to get Android SDL to build again, now libSDL2.a gets r…
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  • @SmilyOrg 1da85f1
    Various fixed to make SDL work on Android and a nanovg fix for text f…
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  • @SmilyOrg 4b3e5ea
    Fewer errors, LoomDemo.java still needs lots of fixes, the fixes I ma…
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  • @SmilyOrg daac2a8
    Feathers, NanoVG and other various fixes.
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  • @SmilyOrg bc5b275
    Added NanoVG Feathers text rendering/input through SDL. Full IME not …
SmilyOrg commented on issue memononen/nanovg#206
@SmilyOrg

Ah, so if I understand it correctly, min/max are the graphical bounds of the glyph while width/advance is where you should put the next glyph so it…

SmilyOrg commented on issue memononen/nanovg#206
@SmilyOrg

I'm still not entirely clear on what the two width values are. I think that at least if nvgTextBoxBounds tells you that text is of a certain width,…

SmilyOrg commented on issue memononen/nanovg#206
@SmilyOrg

First it's set in the if (rowStart == NULL) { if (type == NVG_CHAR) { ... conditional to 14. Then iterates over chars and gets set in the if (type …

SmilyOrg commented on issue memononen/nanovg#206
@SmilyOrg

Hmm, interesting. I'm using the default alignment (which is probably left aligned) and only adding a small epsilon doesn't work, since the conditio…